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ProtoWorld –A Simulation Based Gaming Environment to Model and Plan Urban Mobility

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Games and Learning Alliance (GALA 2015)

Abstract

This workshop will offer the participants the opportunity to explore and test a gaming environment integrating simulation data from different sources. The participants will model and play different mobility options for five European cities. The ProtoWorld solution integrates different simulations and street maps in Unity and allows a playful experience in urban mobility planning. The software will be available for the participants also after the workshop for further experimentation.

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Acknowledgment

The work presented herein is partially funded under the European Community Seventh Framework Program, PETRA project and EIT ICT Labs MD4CR project

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Correspondence to Jannicke Baalsrud Hauge .

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© 2016 Springer International Publishing Switzerland

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Baalsrud Hauge, J., Ramos Carretero, M., Kodjabachian, J., Meijer, S., Raghothama, J., Duqueroie, B. (2016). ProtoWorld –A Simulation Based Gaming Environment to Model and Plan Urban Mobility. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_44

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  • DOI: https://doi.org/10.1007/978-3-319-40216-1_44

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40215-4

  • Online ISBN: 978-3-319-40216-1

  • eBook Packages: Computer ScienceComputer Science (R0)

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