Abstract
Knowledge of social interactions between animals has traditionally been passed on through observation and standard teaching materials such as lectures, books and documentaries. Serious games may be well suited to teaching animal behavior as they allow for easy control of what is being presented as well as interaction, in terms of moving around the environment and effecting behaviour of the virtual animals.
We compare how the visual qualities of computer generated imagery (CGI) and film impact on learning and enjoyment. The reason for this comparison was partly as other work has shown how some human behaviour can be more easily communicated using CGI and to allow the impact of visual qualities to be better understood before studying the interactive CGI environments.
Our findings suggest that when viewpoint is fixed people can identify animal behaviour equally well in both mediums. This validates further experimentation into the advantages of free viewpoint.
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Acknowledgements
Simon Hutchinson and Sean O’Hara for guidance on Chimpanzee behaviours. Becky Dassan for acting out the Chimpanzee behaviours for motion capture. Hannah Jarvis for guidance with Motion Capture equipment.
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Campion, S., Rees, P., Roberts, D. (2016). A Comparison of Film and Computer Generated Imagery Medium for the Learning of Chimpanzee Behaviours. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_54
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DOI: https://doi.org/10.1007/978-3-319-40216-1_54
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