Abstract
Student’s motivation difficulties are present in learning scenarios, even university grades. Between the techniques being applied by instructors to counteract this fact, we can find gamification techniques. Unfortunately, sometimes the result is the appearance of unwanted effects, which is a very common symptom of poor designs caused by the lack of proven methodologies for its purpose. This paper presents our first approach of a conceptual framework for designing the gamification of learning experiences. It is focused in higher education and based on the use of the Agile methodologies in order to obtain a fast Minimum Viable Product (MVP) ready for testing. Its aims are to apply different techniques all the way down to the lowest levels of abstraction through its step-by-step process.
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Acknowledgments
This work was partly funded by Agència de Gestió d’Ajuts Universitaris i de Recerca (Generalitat de Catalunya) through the Industrial Doctorate programme 2014-DI-006 and the Spanish Government by means of the project TIN2013–45303-P “ICT-FLAG” (Enhancing ICT education through Formative assessment, Learning Analytics and Gamification). It also has been carried out in collaboration with Grupo ICA Barcelona.
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Mora, A., Zaharias, P., González, C., Arnedo-Moreno, J. (2016). FRAGGLE: A FRamework for AGile Gamification of Learning Experiences. In: De Gloria, A., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2015. Lecture Notes in Computer Science(), vol 9599. Springer, Cham. https://doi.org/10.1007/978-3-319-40216-1_57
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