Overview
- Includes supplementary material: sn.pub/extras
Part of the book series: Lecture Notes in Computer Science (LNCS, volume 9654)
Part of the book sub series: Information Systems and Applications, incl. Internet/Web, and HCI (LNISA)
Included in the following conference series:
Conference proceedings info: Edutainment 2016.
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About this book
This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016.
The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
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Keywords
- augmented reality
- automomic learning
- mobile and personal devices
- multiplayer online games
- virtual education
- agent-based model
- authoring tools
- complexity
- data management
- e-book
- game visualization
- multimedia applications
- recurrent neural network
- serious game
- simulation algorithm
- text mining
- time complexity
- urban computing
- visualization
Table of contents (36 papers)
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E-Learning and Game
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Graphics, Imaging and Applications
Other volumes
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E-Learning and Games
Editors and Affiliations
Bibliographic Information
Book Title: E-Learning and Games
Book Subtitle: 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers
Editors: Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu
Series Title: Lecture Notes in Computer Science
DOI: https://doi.org/10.1007/978-3-319-40259-8
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing Switzerland 2016
Softcover ISBN: 978-3-319-40258-1Published: 04 June 2016
eBook ISBN: 978-3-319-40259-8Published: 03 June 2016
Series ISSN: 0302-9743
Series E-ISSN: 1611-3349
Edition Number: 1
Number of Pages: XIV, 426
Number of Illustrations: 239 b/w illustrations
Topics: Personal Computing, Computers and Education, User Interfaces and Human Computer Interaction, Information Systems Applications (incl. Internet), Multimedia Information Systems, Computer Graphics