Abstract
Due to the relationship between design quality, tourist enjoyment, tourist satisfaction, tourist numbers, and tourist revenues, this paper intends to discover the influences which the tourist buildings’ arrangement has on tourist behavior and enjoyment in a scenic spot, and present a procedural method to evaluate the tourist attractions’ design quality in a quantified way. Through crowd simulation and several iterations, the evaluation system tries to lead the designers to a better configuration of the scenic buildings. The involved gamification stimulates the user to pursue a higher score. A case study illustrates the applicability and effectiveness of our strategy.
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This work is supported by the National Key Technology R&D Program under Grant No. 2012BAH62F02.
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Xu, C., Fei, G., Han, H. (2016). ProcPlan: A Procedural Evaluation Strategy for Tourist Attractions Planning. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_23
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DOI: https://doi.org/10.1007/978-3-319-40259-8_23
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