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Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System

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E-Learning and Games (Edutainment 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9654))

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Abstract

Crisis is an infrequent and unpredictable event which is challenging to prepare and resolve. Serious-game approach proved to provide potential support in training and simulating event of real-world crisis situation to different stakeholders. Yet in practice, the approach meets with difficulty on how to setup and utilize different core components such as asset management, crisis scenario generation, agent simulation, real-world constraints, and the evaluation process to yield beneficial information upon running the system. To address this issue, the key question is what can be done to propose a general crisis game-based framework providing necessary core components while generating evaluation result yielding potential analytical data for a crisis management process. Therefore, in this paper, we aim to review and consolidate the existing research on scenario generation techniques and related crisis simulation framework, then to propose novel solution to combine both processes and to derive a desirable scenario content which is also being validated in the simulation framework based on the JADE multi-agent architecture.

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Correspondence to Pisit Praiwattana .

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Praiwattana, P., El Rhalibi, A. (2016). Survey: Development and Analysis of a Games-Based Crisis Scenario Generation System. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_8

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  • DOI: https://doi.org/10.1007/978-3-319-40259-8_8

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40258-1

  • Online ISBN: 978-3-319-40259-8

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