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A Study of the Teaching Methods in the Course of the Programming of High-Level Language Based on Moodle Platform

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E-Learning and Games (Edutainment 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9654))

Abstract

Programming of High-Level Language course is an important basic course for computer science and its related subjects; And Moodle [1, 2] is a well-known e-learning platform. This paper presents a teaching mode of programming based on Moodle platform. The method emphasizes problem inspiration and focus on the process of solving problems by using computer, during which the thinking methods, basic knowledge and skills were explored completely. Meanwhile, it also provides a scene of autonomic learning by means of Moodle platform which integrated the online judge, online test and other matched resources. Teaching practice shows the methods could stimulate the programming interests and motivate the learning enthusiasm. It is a very effective method.

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References

  1. https://moodle.org/

  2. https://en.wikipedia.org/wiki/Moodle

  3. http://open.163.com/movie/2010/6/D/6/M6TCSIN1U_M6TCSTQD6.html

  4. http://open.163.com/special/opencourse/bianchengdaolun.html

  5. http://baike.baidu.com/view/79065.htm

  6. https://en.wikipedia.org/wiki/Constructionism_(learning_theory)

  7. Bao, C.-B., Lin, F., Xie, L.-C.: Problem Solving and Programming. Tsinghua University Press, Beijing (2015)

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  8. Bao, C.-B., Lin, F., Xie, L.-C.: The Solutions and Training Guide for the Problem Solving and Programming. Tsinghua University Press, Beijing (2015)

    Google Scholar 

  9. http://cms.fjut.edu.cn/

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Acknowledgments

This work was supported by the Scientific Research Funds of Fujian University of Technology (E0600077).

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Correspondence to Chun-Bo Bao .

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© 2016 Springer International Publishing Switzerland

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Bao, CB. (2016). A Study of the Teaching Methods in the Course of the Programming of High-Level Language Based on Moodle Platform. In: El Rhalibi, A., Tian, F., Pan, Z., Liu, B. (eds) E-Learning and Games. Edutainment 2016. Lecture Notes in Computer Science(), vol 9654. Springer, Cham. https://doi.org/10.1007/978-3-319-40259-8_9

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  • DOI: https://doi.org/10.1007/978-3-319-40259-8_9

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40258-1

  • Online ISBN: 978-3-319-40259-8

  • eBook Packages: Computer ScienceComputer Science (R0)

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