Skip to main content

Improving the Development of AR Application for Artwork Collections with Standard Data Layer

  • Conference paper
  • First Online:
Augmented Reality, Virtual Reality, and Computer Graphics (AVR 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 9768))

Abstract

Museums and art galleries are called to preserve and promote their collections. Mobile technologies like Augmented Reality would transform visitors from passive observers to protagonists, creating engaging and personal art experience for the audience. However, the hurdles preventing Augmented Reality from becoming a widespread medium to convey virtual information about the Cultural Heritage, lies in the limitations in adopting fast and agile tools of development. The paper presents an ongoing research, aimed at the creation of a framework to serialize the development of Augmented Reality application, based on a standard data layer. The core of the application is designed to augment artworks, while the standardization of data will permit a fast multi-app development. This framework is useful to bridge the gap between designers and developers, and will facilitate a semi-automatic development of Augmented Reality applications for Cultural Institutions.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    https://portal.opengeospatial.org/files/?artifact_id=62131, last accessed: April 12, 2016.

References

  1. Bimber, O., Coriand, F., Kleppe, A., Bruns, E., Zollmann, S., Langlotz, T.: Superimposing pictorial artwork with projected imagery. IEEE Multimed. 12(1), 16–26 (2005)

    Article  Google Scholar 

  2. Brondi, R., Carrozzino, M., Tecchia, F., Bergamasco, M.: Mobile augmented reality for cultural dissemination. In: Proceedings of 1st International Conference on Information Technologies for Performing Arts, Media Access and Entertainment, Firenze, Italy, pp. 113–117 (2012)

    Google Scholar 

  3. Clini, P., Frontoni, E., Quattrini, R., Pierdicca, R.: Augmented reality experience: From high-resolution acquisition to real time augmented contents. Advances in Multimed. 2014, 18 (2014)

    Article  Google Scholar 

  4. Clini, P., Quattrini, R., Frontoni, E., Pierdicca, R., Nespeca, R.: Real/not real: Pseudo-holography and augmented reality applications for cultural heritage. In: Handbook of Research on Emerging Technologies for Cultural Heritage (2015, in press)

    Google Scholar 

  5. Cooper, D.: User and design perspectives of mobile augmented reality. Ph.D. thesis, Ball State University (2011)

    Google Scholar 

  6. Giovanni, M., Fratarcangeli, M., Empler, T.: Augmented visualization on handheld devices for cultural heritage, pp. 97–103 (2013)

    Google Scholar 

  7. Laudazi, A., Boccaccini, R.: Augmented Museums Through Mobile Apps, vol. 1336, pp. 12–17 (2014)

    Google Scholar 

  8. Lu, W., Nguyen, L., Chuah, T., Do, E.: Effects of mobile ar-enabled interactions on retention and transfer for learning in art museum contexts. In: 2014 IEEE International Symposium on Mixed and Augmented Reality-Media, Art, Social Science, Humanities and Design (IMSAR-MASH’D), pp. 3–11. IEEE (2014)

    Google Scholar 

  9. Perey, C., Engelke, T., Reed, C.: Current status of standards for augmented reality. In: Recent Trends of Mobile Collaborative Augmented Reality Systems, pp. 21–38. Springer, New York (2011)

    Google Scholar 

  10. Pescarin, S., Wallergird, M., Hupperetz, W., Pagano, A., Ray, C.: Archeovirtual 2011: An evaluation approach to virtual museums. In: 2012 18th International Conference on Virtual Systems and Multimedia (VSMM), pp. 25–32. IEEE (2012)

    Google Scholar 

  11. Pierdicca, R., Frontoni, E., Zingaretti, P., Sturari, M., Clini, P., Quattrini, R.: Advanced interaction with paintings by augmented reality and high resolution visualization: a real case exhibition. In: De Paolis, L.T., Mongelli, A. (eds.) AVR 2015. LNCS, vol. 9254, pp. 38–50. Springer, Heidelberg (2015)

    Google Scholar 

  12. Quattrini, R., Pierdicca, R., Frontoni, E., Clini, P.: Mobile e realtà aumentata al palazzo ducale di urbino: Il museo è digitale. Archeomatica 6(1) (2015)

    Google Scholar 

  13. Santos, B., Romão, T., Dias, A.E., Centieiro, P., Teixeira, B.: Changing environmental behaviors through smartphone-based augmented experiences. In: Nijholt, A., Romão, T., Reidsma, D. (eds.) ACE 2012. LNCS, vol. 7624, pp. 553–556. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  14. Sdegno, A., Masserano, S., Mior, D., Cochelli, P., Gobbo, E.: Augmenting painted architectures for communicating cultural heritage. SCIRES-IT-SCIentific RESearch Inf. Technol. 5(1), 93–100 (2015)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Roberto Pierdicca .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing Switzerland

About this paper

Cite this paper

Frontoni, E., Pierdicca, R., Quattrini, R., Clini, P. (2016). Improving the Development of AR Application for Artwork Collections with Standard Data Layer. In: De Paolis, L., Mongelli, A. (eds) Augmented Reality, Virtual Reality, and Computer Graphics. AVR 2016. Lecture Notes in Computer Science(), vol 9768. Springer, Cham. https://doi.org/10.1007/978-3-319-40621-3_31

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-40621-3_31

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-40620-6

  • Online ISBN: 978-3-319-40621-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics