Abstract
This paper describes a method for building a sentiment lexicon. Its originality is to combine crowdsourcing via a Game With A Purpose (GWAP) with automated propagation of sentiments through a spreading algorithm, both using the lexical JeuxDeMots network as data source and substratum. We present the game designed to collect sentiment data, and the principles and assumptions underlying the action of the algorithm that propagates them within the network. Finally, we give a qualitative evaluation of the data obtained for both the game and the spreading done by the algorithm.
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Lafourcade, M., Le Brun, N., Joubert, A. (2016). Mixing Crowdsourcing and Graph Propagation to Build a Sentiment Lexicon: Feelings Are Contagious. In: Métais, E., Meziane, F., Saraee, M., Sugumaran, V., Vadera, S. (eds) Natural Language Processing and Information Systems. NLDB 2016. Lecture Notes in Computer Science(), vol 9612. Springer, Cham. https://doi.org/10.1007/978-3-319-41754-7_23
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