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Adaptive Proposer for Ultimatum Game

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Artificial Neural Networks and Machine Learning – ICANN 2016 (ICANN 2016)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 9886))

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Abstract

Ultimate Game serves for extensive studies of various aspects of human decision making. The current paper contribute to them by designing proposer optimising its policy using Markov-decision-process (MDP) framework combined with recursive Bayesian learning of responder’s model. Its foreseen use: (i) standardises experimental conditions for studying rationality and emotion-influenced decision making of human responders; (ii) replaces the classical game-theoretical design of the players’ policies by an adaptive MDP, which is more realistic with respect to the knowledge available to individual players and decreases player’s deliberation effort; (iii) reveals the need for approximate learning and dynamic programming inevitable for coping with the curse of dimensionality; (iv) demonstrates the influence of the fairness attitude of the proposer on the game course; (v) prepares the test case for inspecting exploration-exploitation dichotomy.

This research was supported by Grant Agency of the Czech Republic, No 13-13502S.

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Notes

  1. 1.

    All functions with time-dependent arguments generally depend on time.

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Correspondence to František Hůla .

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Hůla, F., Ruman, M., Kárný, M. (2016). Adaptive Proposer for Ultimatum Game. In: Villa, A., Masulli, P., Pons Rivero, A. (eds) Artificial Neural Networks and Machine Learning – ICANN 2016. ICANN 2016. Lecture Notes in Computer Science(), vol 9886. Springer, Cham. https://doi.org/10.1007/978-3-319-44778-0_39

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  • DOI: https://doi.org/10.1007/978-3-319-44778-0_39

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