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Smart Cities Tales and Trails

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Internet Science (INSCI 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 9934))

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Abstract

Cities have been transformed to experimental platforms at which data produced capture everyday activities, pulse, and interactions. Placing humans at the centre of smart cities has motivated several efforts under the vision of having citizens at the forefront of the Internet of Everything. Cities though have been largely impacted by their own historic, cultural and past stories which drive todays city life and experiences. The proposed approach enables applications and platforms development which will merge the past with the present in an innovative manner by placing emphasis on the cultural content as a drive for today’s dynamic city and social interacting. The focus is placed on people who navigate in the city and who are enabled to act as tales receptors and trails broadcasters. People receive cultural content (emphasis here is on film and cities) in the form of city relevant annotated storylines which trigger people’s reactions expressed at the city’s virtual spaces which may be enhanced by several dynamic (such as city trail reviewing, city offers outreaching, etc.). The proposed process targets an open platform which can be extended to integrate multi-domain (sensors, social networks, etc.) recommendations towards humanizing city experimentation and navigation experiences.

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Notes

  1. 1.

    “This «cultural fortress Europe» and the nationalist reactions could be opposed by highlighting the history of Europe as a laboratory of especially equipped for cultural interchange, with the incidence of multiple extra-European elements, all historically consolidated and forming part of the “cultural identity of Europeans”. Enrique Banus. “Cultural policy in the EU and european identity”. In: M. Farrel, S. Fella and M. Newman (eds). European Integration in the 21st century. Unity in Diversity, London-Thousand Oaks: Sage, 2002, p. 171.

  2. 2.

    W. Everett. “Introduction: European film and the quest of identity”. In: W. Everett (ed). European Identity in Cinema. Bristol: Intellect Books, 1996, p. 8.

  3. 3.

    The “CineMetro” app was designed and developed voluntarily for educational purposes by a student team of the Department of Informatics of the Aristotle University of Thessaloniki, under the guidance of professor Athena Vakali and in collaboration with film historian Dr. Angeliki Milonaki and film critic Yannis Grosdanis. More details on the team and the app are given at : http://oswinds.csd.auth.gr/CineMetro/.

  4. 4.

    The profile of the Thessaloniki International Film Festival as outlined in its official website:

    http://www.filmfestival.gr/default.aspx?lang=en-US&page=586.

  5. 5.

    The app is available for download in the following link in Google Play: https://play.google.com/store/apps/details?id=cinemetroproject.cinemetro.

  6. 6.

    A. Poupou. “Cities shapes: Film prologues, introductory sequences and urban iconography” (in Greek). In: E. Sifaki, A. Poupou and A. Nikolaidou (eds). City and cinema. Athens: Nissos, 2011, p. 86.

  7. 7.

    Aristotle University of Thessaloniki https://www.auth.gr/en/uni.

  8. 8.

    Thessaloniki Allios http://www.parallaximag.gr/thessaloniki/thessaloniki-allios.

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Acknowledgments

The CineMetro android and iOS mobile applications were developed by the Informatics Department students : George Haristos, Kaltirimidou Effrosyni, Paniskaki Kyriaki, Papazoglou Christos, Syrtari Charikleia, Vaena Paraskevi whom the authors thank for their high quality developing code skills and their valuable contribution.

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Correspondence to Athena Vakali .

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Vakali, A., Milonaki, A., Gkrosdanis, I. (2016). Smart Cities Tales and Trails. In: Bagnoli, F., et al. Internet Science. INSCI 2016. Lecture Notes in Computer Science(), vol 9934. Springer, Cham. https://doi.org/10.1007/978-3-319-45982-0_24

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  • DOI: https://doi.org/10.1007/978-3-319-45982-0_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-45981-3

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