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Gamification of Multi-agent Systems Theory Classes

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Autonomous Agents and Multiagent Systems (AAMAS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10003))

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Abstract

Traditional theory classroom dynamics suffer from student feedback and interaction. Unfortunately, attendance rates also represent a common problem. In order to mitigate these issues, we propose the inclusion of novel teaching resources. On the one hand, Multi-Agent Systems (MAS) core concepts of distribution, autonomy and interaction can be mapped into collaborative classes, where students can experience theoretical concepts in hands-on activities. On the other hand, class gamification can help to enhance students motivation and engagement. Nevertheless, applying gamification requires the usage of a suitable framework. This paper proposes an extension of the Gamification Model Canvas. This extension includes MAS principles as well as those of Lego Serious Play and Audience Response Systems. Additionally, we illustrate its applicability by means of a case study that designs and gamifies a multi-agent systems class, which has been positively evaluated by students.

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Notes

  1. 1.

    http://www.gartner.com/smarterwithgartner/five-key-trends-in-gartners-2015-digital-marketing-hype-cycle/.

  2. 2.

    http://www.gameonlab.com/canvas.

  3. 3.

    http://www.businessmodelgeneration.com/canvas.

  4. 4.

    Note that references to these elements along the paper are highlighted in italics.

  5. 5.

    Gamification World Congress 2015, https://gamification.world/congress/gwc-2015.

  6. 6.

    https://getkahoot.com.

  7. 7.

    For the sake of readability, we also use italics to highlight previously designed components from Fig. 1.

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Acknowledgments

We thank projects TIN2012-38876-C02-02, 2014SGR623, TIN2015-66863-C2-1-R (MINECO/FEDER), Carolina Foundation, and Pontificia Universidad Católica del Perú for supporting the development of this research.

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Correspondence to J. Baldeón .

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Baldeón, J., Lopez-Sanchez, M., Rodríguez, I., Puig, A. (2016). Gamification of Multi-agent Systems Theory Classes. In: Osman, N., Sierra, C. (eds) Autonomous Agents and Multiagent Systems. AAMAS 2016. Lecture Notes in Computer Science(), vol 10003. Springer, Cham. https://doi.org/10.1007/978-3-319-46840-2_11

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  • DOI: https://doi.org/10.1007/978-3-319-46840-2_11

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