Abstract
This paper describes IVRUX, a tool for the analysis of 360º Immersive Virtual Reality (IVR) story-driven experiences. Traditional cinema offers an immersive experience through surround sound technology and high definition screens. However, in 360º IVR the audience is in the middle of the action, everything is happening around them. The immersiveness and freedom of choice brings new challenges into narrative creation, hence the need for a tool to help the process of evaluating user experience. Starting from “The Old Pharmacy”, a 360º Virtual Reality scene, we developed IVRUX, a tool that records users’ experience while visualizing the narrative. In this way, we are able to reconstruct the user’s experience and understand where their attention is focused. In this paper, we present results from a study done using 32 participants and, through analyzing the results, provide insights that help creators to understand how to enhance 360º Immersive Virtual Reality story driven experiences.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Blascheck, T. et al.: State-of-the-Art of Visualization for Eye Tracking Data (2014)
Davis, M.H.: Measuring individual differences in empathy: evidence for a multidimensional approach. J. Pers. Soc. Psychol. 44(1), 113–126 (1983)
Dionisio, M., Barreto, M., Nisi, V., Nunes, N., Hanna, J., Herlo, B., Schubert, J.: Evaluation of yasmine’s adventures: exploring the socio-cultural potential of location aware multimedia stories. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) ICIDS 2015. LNCS, vol. 9445, pp. 251–258. Springer, Heidelberg (2015). doi:10.1007/978-3-319-27036-4_24
Duchowski, A.T., et al.: Aggregate gaze visualization with real-time heatmaps. In: Proceedings of the Symposium on Eye Tracking Research and Applications, pp. 13–20. ACM, New York (2012)
Green, M.C., Brock, T.C.: The role of transportation in the persuasiveness of public narratives. J. Pers. Soc. Psychol. 79(5), 701–721 (2000)
Klimmt, C., et al.: Forecasting the experience of future entertainment technology “interactive storytelling” and media enjoyment. Games Cult. 7(3), 187–208 (2012)
Löwe, T., Stengel, M., Förster, E.-C., Grogorick, S., Magnor, M.: Visualization and analysis of head movement and gaze data for immersive video in head-mounted displays. In: Proceedings of the Workshop on Eye Tracking and Visualization (ETVIS), vol. 1, October 2015 (2015)
Mackworth, J.F., Mackworth, N.H.: Eye fixations recorded on changing visual scenes by the television eye-marker. J. Opt. Soc. Am. 48(7), 439–445 (1958)
Noton, D., Stark, L.: Scanpaths in eye movements during pattern perception. Science 171(3968), 308–311 (1971)
de la Peña, N., et al.: Immersive journalism: immersive virtual reality for the first-person experience of news. Presence 19(4), 291–301 (2010)
Pfeiffer, T.: Measuring and visualizing attention in space with 3D attention volumes. In: Proceedings of the Symposium on Eye Tracking Research and Applications, pp. 29–36. ACM, New York (2012)
Ramloll, R., et al.: Gaze data visualization tools: opportunities and challenges. In: 2004 Proceedings of the 8th International Conference on Information Visualisation IV, pp. 173–180 (2004)
Vosmeer, M., Roth, C., Schouten, B.: Interaction in surround video: the effect of auditory feedback on enjoyment. In: Schoenau-Fog, H., Bruni, L.E., Louchart, S., Baceviciute, S. (eds.) Interactive Storytelling. LNCS, vol. 9445, pp. 202–210. Springer, Heidelberg (2015). doi:10.1007/978-3-319-27036-4_19
Lessons Learned While Making Lost. https://storystudio.oculus.com/en-us/blog/5-lessons-learned-while-making-lost/
Acknowledgments
We wish to acknowledge our fellow researchers Rui Trindade, Sandra Câmara, Dina Dionisio and the support of LARSyS (PEstLA9-UID/EEA/50009/2013). The project has been developed as part of the MITIExcell (M1420-01-0145-FEDER-000002). The author Mara Dionisio wishes to acknowledge Fundação para a Ciência e a Tecnologia for supporting her research through the Ph.D. Grant PD/BD/114142/2015.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2016 Springer International Publishing AG
About this paper
Cite this paper
Bala, P., Dionisio, M., Nisi, V., Nunes, N. (2016). IVRUX: A Tool for Analyzing Immersive Narratives in Virtual Reality. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_1
Download citation
DOI: https://doi.org/10.1007/978-3-319-48279-8_1
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-48278-1
Online ISBN: 978-3-319-48279-8
eBook Packages: Computer ScienceComputer Science (R0)