Skip to main content

Beyond the Gutter

Interactivity and Closure in Comics

  • Conference paper
  • First Online:
Interactive Storytelling (ICIDS 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10045))

Included in the following conference series:

Abstract

This paper examines the impact of the introduction of simple interactions to comic panels on the reader’s process of interpretation and narrative closure, perception of time, and experience of immersion and agency. We conducted two qualitative studies of reader response to interactive comics using semi-structured interviews. Our findings suggest that interactivity creates an additional level of interpretation, which may be seen as a second interpretive gap or ‘gutter’. The studies also identified some preliminary design criteria that allow interactivity to have a meaningful impact on the portrayal of time, story immersion and comprehension, and an increased sense of agency. These findings suggest new areas for research in the field of interactive comics and storytelling.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Notes

  1. 1.

    Samples of the comic materials used in the studies can be found at http://narrativeandplay.org/publications/beyondthegutter.

References

  1. Samanci, O.: Embodying Comics: Reinventing Comics and Animation for a Digital Performance. Ph.D. thesis, Georgia Institute of Technology (2009)

    Google Scholar 

  2. Andrews, D.E.W.: Employing branching comics to design, visualise and evaluate interactive stories. Ph.D. thesis, University of Birmingham (2015)

    Google Scholar 

  3. Soares de Lima, E., Feijó, B., Furtado, A.L., Diniz Junqueira Barbosa, S., Pozzer, C.T., Ciarlini, A.E.M.: Non-branching interactive comics. In: Reidsma, D., Katayose, H., Nijholt, A. (eds.) ACE 2013. LNCS, vol. 8253, pp. 230–245. Springer, Heidelberg (2013). doi:10.1007/978-3-319-03161-3_16

    Chapter  Google Scholar 

  4. McCloud, S.: Understanding Comics: The Invisible Art. Tundra Publishing, Northampton (1993)

    Google Scholar 

  5. Duncan, R., Smith, M.J.: The Power of Comics: History, Form, and Culture. Continuum International Publishing Group Inc., New York (2009)

    Google Scholar 

  6. Ricardo, F.J.: Stalking the paratext: Speculations on hypertext links as a second order text. In: HyperText 1998, pp. 142–151 (1998)

    Google Scholar 

  7. Tosca, S.P.: The lyrical quality of links. In: Hypertext 1999, pp. 217–218 (1999)

    Google Scholar 

  8. Tosca, S.P.: A pragmatics of links. In: Hypertext 2000, pp. 77–84 (2000)

    Google Scholar 

  9. Luesebrink, M.C.: The moment in hypertext: A brief lexicon of time. In: Hypertext 1998, pp. 106–112 (1998)

    Google Scholar 

  10. Harpold, T.: The contingencies of the hypertext link. Writ. Edge 2(2), 126–138 (1991). The New Media Reader

    Google Scholar 

  11. Murray, J.H.: Hamlet on the Holodeck: The Future of Narrative in Cyberspace. The Free Press, New York (1997)

    Google Scholar 

  12. Tanenbaum, K., Tanenbaum, T.J.: Commitment to meaning: A reframing of agency in games. In: Digital Arts and Culture (2009)

    Google Scholar 

  13. Auerbach, D.: The quick time event, May 2014. http://www.thewhitereview.org/features/the-quick-time-event/

  14. Nixon, M., Bizzocchi, J.: Press X for meaning: Interaction leads to identification in heavy rain. In: Proceedings of DiGRA 2013: DeFragging Game Studies (2013)

    Google Scholar 

  15. Dream, Q.: Heavy rain. Video game (2010)

    Google Scholar 

  16. Ginsburg, H.P.: Entering the Childs Mind: The Clinical Interview in Psychological Research and Practice. Cambridge University Press, Cambridge (1997)

    Book  Google Scholar 

  17. Howling, B., Ramke, Y.: Cargo. Motion picture (2013)

    Google Scholar 

  18. Groensteen, T.: The System of Comics. University Press of Mississippi, Jackson (2007)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Tiffany Neo .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2016 Springer International Publishing AG

About this paper

Cite this paper

Neo, T., Mitchell, A. (2016). Beyond the Gutter. In: Nack, F., Gordon, A. (eds) Interactive Storytelling. ICIDS 2016. Lecture Notes in Computer Science(), vol 10045. Springer, Cham. https://doi.org/10.1007/978-3-319-48279-8_33

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-48279-8_33

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-48278-1

  • Online ISBN: 978-3-319-48279-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics