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Establishing a Game-Based Learning Cloud

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Intelligent Data Analysis and Applications (ECC 2016)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 535))

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Abstract

The objective of this study was to develop a game-based learning cloud. The design concepts are as follows: first, a modular object-oriented dynamic learning environment was used as the basic platform, and virtualisation technology was employed to build a private cloud; second, games and related modules were developed on Google App Engine to enhance the overall system performance of the learning cloud; and third, a game-based learning approach was adopted to stimulate the curiosity of students, leading to active learning and enhanced student learning outcomes. After the system was completed, third-year students from the Department of Information Management who were taking Information and Communication Security as an elective course at our university, 85 students from 2 classes, were recruited for an experiment. System analysis was performed using the data obtained from the questionnaire. Finally, the experiment results were discussed, and a conclusion and recommendations for future studies were offered.

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Acknowledgment

This study is supported in part by the National Science Council of Republic of China under the contract number MOST 103-2511-S-218-002.

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Correspondence to Yi-Hsing Chang .

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Chang, YH., Chen, JY., Fang, RJ., Lu, YT. (2017). Establishing a Game-Based Learning Cloud. In: Pan, JS., Snášel, V., Sung, TW., Wang, X. (eds) Intelligent Data Analysis and Applications. ECC 2016. Advances in Intelligent Systems and Computing, vol 535. Springer, Cham. https://doi.org/10.1007/978-3-319-48499-0_22

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  • DOI: https://doi.org/10.1007/978-3-319-48499-0_22

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-48498-3

  • Online ISBN: 978-3-319-48499-0

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