Abstract
Simulation of pedestrian and crowd dynamics is a consolidated application of agent-based models but it still presents room for improvement. Wayfinding, for instance, is a fundamental task for the application of such models on complex environments, but it still requires both empirical evidences as well as models better reflecting them. In this paper, a novel model for the simulation of pedestrian wayfinding is discussed: it is aimed at providing general mechanisms that can be calibrated to reproduce specific empirical evidences like a proxemic tendency to avoid congestion, but also an imitation mechanism to stimulate the exploitation of longer but less congested paths explored by emerging leaders. A demonstration of the simulated dynamics on a large scale scenario will be illustrated in the paper and the achieved results will show the achieved improvements compared to a basic floor field Cellular Automata model.
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Notes
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The travel time that the agent can employ without encountering any congestion in the path, thus moving at its free flow speed.
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Crociani, L., Vizzari, G., Bandini, S. (2016). Combining Avoidance and Imitation to Improve Multi-agent Pedestrian Simulation. In: Adorni, G., Cagnoni, S., Gori, M., Maratea, M. (eds) AI*IA 2016 Advances in Artificial Intelligence. AI*IA 2016. Lecture Notes in Computer Science(), vol 10037. Springer, Cham. https://doi.org/10.1007/978-3-319-49130-1_10
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