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Game Theory Based Interference Control Approach in 5G Ultra-Dense Heterogeneous Networks

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Advances in Services Computing (APSCC 2016)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10065))

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Abstract

Considering the high-speed and low-latency communication requirements of future 5G networks, a Stackelberg game based interference suppression approach is proposed. We analyze the uplink interference of macrocell, which is located in ultra-dense heterogeneous cloud access networks. Dense deployment brings relief of traffic, but leads to new interference problems. A power pricing game model between macrocell user end (MUE) and RRH user ends (RUEs) is formulated and Nash equilibrium is analyzed. Different from traditional methods concentrating on power, our proposed approach can maintain the power and energy efficiency of different kinds of user ends, so as to increase the spectrum efficiency of the whole heterogeneous networks. Simulations validate the results and demonstrate the superiority of the approach.

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Acknowledgments

The authors would like to acknowledge that this work was partially supported by the National Natural Science Foundation of China (Grant no. 61379111, 61402538, 61403424, 61502055, 61602529, 61672537, and 61672539).

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Correspondence to Xiaoyong Zhang .

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Gu, X., Zhang, X., Zhou, Z., Cheng, Y., Peng, J. (2016). Game Theory Based Interference Control Approach in 5G Ultra-Dense Heterogeneous Networks. In: Wang, G., Han, Y., Martínez Pérez, G. (eds) Advances in Services Computing. APSCC 2016. Lecture Notes in Computer Science(), vol 10065. Springer, Cham. https://doi.org/10.1007/978-3-319-49178-3_24

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  • DOI: https://doi.org/10.1007/978-3-319-49178-3_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49177-6

  • Online ISBN: 978-3-319-49178-3

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