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Data Collection for Estimation of Resilience of Cultural Heritage Assets

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Mixed Reality and Gamification for Cultural Heritage

Abstract

Cultural heritage assets, the bearers of historic evidence, are under continuous pressure from change, deterioration, and destruction. Therefore, there is a need to identify and monitor the related risks and to develop appropriate measures for increasing the resilience of cultural heritage. The activities for establishing a European system for data collection and its application in the field of preventive conservation are an ongoing process, where the issue of risks and resilience is well addressed. Recently, there has been an interest in developing a model of built heritage resilience related to mitigation and reaction on sudden environmental impacts, following the resilience models of contemporary buildings. However, these models cannot be simply extended to heritage buildings because of their specific character. In this chapter, a contribution to an acceptable resilience model of heritage buildings is presented.

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Acknowledgments

The ongoing research work that is the basis of this chapter is supported by the European Commission (EC). The research through the Initial Training Networks for Digital Cultural Heritage: Projecting our Past to the Future (ITN-DCH, FP7-PEOPLE-2013-ITN-Marie-Curie Action: “Initial Training Networks” Project reference 608013 funded under FP7-PEOPLE from 2013-10-01 to 2017-09) engage early-stage researchers from different countries. The research is partially based on results of EC-financed Coordinated Action EU-CHIC (FP7-ENV-2008-1 no. 226995, 2009/12). The future results of the recently started Horizon 2020 project INCEPTION—Inclusive Cultural Heritage in Europe through 3D semantic modelling (H2020-REFLECTIVE-7-2014 no: 665220, 20152019)—will contribute to intended further development of the resilience model. The authors acknowledge the support of the European Commission to their research.

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Correspondence to Roko Zarnic .

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Zarnic, R., Rajcic, V., Vodopivec, B. (2017). Data Collection for Estimation of Resilience of Cultural Heritage Assets. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham. https://doi.org/10.1007/978-3-319-49607-8_11

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  • DOI: https://doi.org/10.1007/978-3-319-49607-8_11

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