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Preservation and Gamification of Traditional Sports

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Mixed Reality and Gamification for Cultural Heritage

Abstract

This chapter reviews an example of preservation and gamification scenario applied to traditional sports. In the first section, we describe a preservation technique to capture intangible content. It includes character modelling, motion recording, and animation processing. The second section is focused on the gamification aspect. It describes an interactive scenario integrated in a platform that includes a multimodal capturing system, a motion comparison and analysis, and a semantic-based feedback system.

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Acknowledgements

This project has received funding from the European Union’s Seventh Framework Programme for research, technological development and demonstration under grant agreement FP7-601170 RePlay.

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Correspondence to Yvain Tisserand .

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Tisserand, Y. et al. (2017). Preservation and Gamification of Traditional Sports. In: Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (eds) Mixed Reality and Gamification for Cultural Heritage. Springer, Cham. https://doi.org/10.1007/978-3-319-49607-8_17

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  • DOI: https://doi.org/10.1007/978-3-319-49607-8_17

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-49606-1

  • Online ISBN: 978-3-319-49607-8

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