Abstract
Communicating and sharing knowledge through teleconferencing systems is a common phenomenon now a days. But the traditional remote collaboration systems lack naturalness and are not very immersive. Though existing mixed reality systems support natural interactions, many of them use 3D avatars to represent remote users, hence do not reflect finer movements and emotions of the remote users, and a number of them are quite cumbersome to setup and calibrate. We present our remote collaborative mixed reality environment which provides virtual co-location and gestural interactions using Kinect user image masks and skeletons and is simple to setup. The resulting system is both immersive and natural, gives a feeling to participants that they are in the same physical location, communicating and sharing knowledge objects through natural gestural controls and speech [1].
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
https://www.youtube.com/watch?v=1Lv9A2pnnEE&feature=youtu.be
Weigel, J., Viller, S., Schulz, M.: Designing support for collaboration around physical artefacts: using mixed reality in learning environments. In: 2014 IEEE International Symposium on Mixed and Mixed Reality (ISMAR), pp. 405–408. IEEE, September 2014
Maimone, A., Bidwell, J., Peng, K., Fuchs, H.: Enhanced personal autostereoscopic telepresence system using commodity depth cameras. Comput. Graph. 36(7), 791–807 (2012)
Kantonen, T., Woodward, C., Katz, N.: Mixed reality in virtual world teleconferencing. In: 2010 IEEE Virtual Reality Conference (VR), pp. 179–182 (2010)
Pinho, M.S.: Realidade Virtual. PUC, Rio de Janeiro (2004)
Tang, T.Y., Winoto, P., Wang, Y.F.: Alone together: a multiplayer mixed reality online ball passing game. In: Proceedings of the 18th ACM Conference Companion on Computer Supported Cooperative Work & Social Computing, pp. 37–40. ACM, February 2015
Carvalho, B., Soares, M., Neves, A., Soares, G., Lins, A.: The state of the art in virtual reality applied to digital games: a literature review. In: 5th International Conference on Applied Human Factors and Ergonomics AHFE 2014, July 2014
Nilsen, T., Linton, S., Looser, J.: Motivations for mixed reality gaming. Proc. FUSE 4, 86–93 (2004)
Lau, H.F., Lau, K.W., Kan, C.W.: The future of virtual environments: the development of virtual technology. Comput. Sci. Inf. Technol. 1, 41–50 (2013)
Church, T., Hazelwood, W.R., Rogers, Y.: Around the table: studies in co-located collaboration. In: Adjunct Proceedings of the 4th International Conference on Pervasive Computing (2006)
Dede, C.: Immersive interfaces for engagement and learning. Science 323(5910), 66–69 (2009)
Marzouk, D., Attia, G., Abdelbaki, N.: Biology learning using mixed reality and gaming techniques. Environment 2, 3 (2013)
Piumsomboon, T., Altimira, D., Kim, H., Clark, A., Lee, G., Billinghurst, M.: Grasp-Shell vs gesture-speech: a comparison of direct and indirect natural interaction techniques in mixed reality. In: 2014 IEEE International Symposium on Mixed and Mixed Reality (ISMAR), pp. 73–82. IEEE, September 2014
Figueiredo, L., Dos Anjos, R., Lindoso, J., Neto, E., Roberto, R., Silva, M., Teichrieb, V.: Bare hand natural interaction with augmented objects. In: 2013 IEEE International Symposium on Mixed and Mixed Reality (ISMAR), pp. 1–6. IEEE, October 2013
Tecchia, F., Avveduto, G., Carrozzino, M., Brondi, R., Bergamasco, M., Alem, L.: Interacting with your own hands in a fully immersive MR system. In: 2014 IEEE International Symposium on Mixed and Mixed Reality (ISMAR), pp. 313–314. IEEE, September 2014
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
About this paper
Cite this paper
Guntha, R., Hariharan, B., Venkat Rangan, P. (2017). WWoW: World Without Walls Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration. In: Poppe, R., Meyer, JJ., Veltkamp, R., Dastani, M. (eds) Intelligent Technologies for Interactive Entertainment. INTETAIN 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 178. Springer, Cham. https://doi.org/10.1007/978-3-319-49616-0_20
Download citation
DOI: https://doi.org/10.1007/978-3-319-49616-0_20
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-49615-3
Online ISBN: 978-3-319-49616-0
eBook Packages: Computer ScienceComputer Science (R0)