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Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies Gained Through the Use of Strategy Simulations in Higher Education

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E-Learning, E-Education, and Online Training

Abstract

The use of business simulations continues to grow in higher education business schools. The perspective of a key stakeholder, the student, is presented in this paper. A key to student buy-in is evidence of the competencies acquired through the use of simulations. The Higher Education institutions, the lecturers, the students and the future employers are all seeking enhanced student employability competencies; a demonstrable link between the use of simulations and key employability competencies would present a win for all stakeholders. The second phase of research presented is the students view on employability competencies currently achieved via a case study assessment. Finally this paper presents a high level overview of the proposed research to assess if the use of a strategy simulation in the teaching of strategic management enhances student employability competencies.

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Correspondence to Anne Crowley .

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Appendix 1: Phase One Questionnaire

Appendix 1: Phase One Questionnaire

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Crowley, A., Farren, M., Súilleabháin, G.Ó. (2017). Strategy Simulation Games: The Student Perspective and an Investigation of Employability Competencies Gained Through the Use of Strategy Simulations in Higher Education. In: Vincenti, G., Bucciero, A., Helfert, M., Glowatz, M. (eds) E-Learning, E-Education, and Online Training. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 180. Springer, Cham. https://doi.org/10.1007/978-3-319-49625-2_25

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  • DOI: https://doi.org/10.1007/978-3-319-49625-2_25

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