Abstract
Dutch river management is in transition from a phase of intervention and implementation to a phase of maintenance. In light of this transition, we discuss initial results towards the development of a serious gaming environment where river and floodplain management actors can collaboratively explore intervention and maintenance strategies. We introduce the design approach of a serious gaming environment based on qualitative interviews with river and floodplain maintenance actors. Based on these interviews, we identified two key variables to explore strategies for river and floodplain maintenance: maintenance intervals and floodplain scaling. We proceed with presenting the Virtual River; a concept for a serious gaming environment. In this environment, actors can play out intervention and maintenance scenarios around these two key variables over time using simplified hydrological, morphodynamic and vegetation models.
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Notes
- 1.
Over 60% of the Netherlands is prone to flooding from either the sea or rivers.
- 2.
For example, the Waal river, a Rhine branch, is the main shipping route from the Rotterdam harbor to the industrial Ruhr region in Germany.
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Acknowledgements
Research for this paper was conducted as part of the program RiverCare: towards self-sustaining multifunctional rivers, funded by the Technology Foundation STW (Grant Number P12-P14). In addition, the authors would like to thank all interview participants for their participation and cooperation.
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den Haan, RJ., Cortes Arevalo, V.J., van der Voort, M., Hulscher, S. (2016). Designing Virtual River: A Serious Gaming Environment to Collaboratively Explore Management Strategies in River and Floodplain Maintenance. In: Bottino, R., Jeuring, J., Veltkamp, R. (eds) Games and Learning Alliance. GALA 2016. Lecture Notes in Computer Science(), vol 10056. Springer, Cham. https://doi.org/10.1007/978-3-319-50182-6_3
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