Abstract
This paper presents an IT-based learning approach to both theory and application of Finite State Machines (FSM). We determined the most important learning objectives about FSMs, described them according to the taxonomy of Bloom and Krathwohl, and implemented them as a serious game called ‘Finite State Trading Game’ (FSTG). Our approach was verified based on a lesson that was conducted at the Technical University of Munich with upper vocational school students. The results indicate a major improvement in the students´ knowledge about FSMs. Thus, the FSTG approach proves to be a suitable supplement or even a substitution for teaching the topic of FSM in traditional classroom settings.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Black, P.: Finite state machine. http://xlinux.nist.gov/dads/HTML/finiteStateMachine.html
Bayerisches Staatsministerium für Unterricht und Kultus, ‘‘Lehrpläne für die Fachoberschule und Berufsoberschule Ausbildungsrichtungen Technik, Agrarwirtschaft, Gestaltung Unterrichtsfach: Technologie/Informatik Ausbildungsrichtung Wirtschaft, Verwaltung und Rechtspflege Unterrichtsfach: Technologie Jahrgangsstufen 11 bis 13’’, ed (2006)
Technical University of Munich. Bachelor’s Program Informatics: Curriculum and Courses (2012). http://www.in.tum.de/en/current-students/bachelors-programs/informatics/curriculum-and-courses.html
Nipkow, T.: Introduction to Theory of Computation (2011). https://campus.tum.de/tumonline/WBMODHB.wbShowMHBReadOnly?pKnotenNr=454045&pOrgNr=14189
Utesch, M., Heininger, R., Krcmar, H.: Strengthening study skills by using ERPsim as a new tool within the pupils’ academy of serious Gaming. In: 2016 IEEE Global Engineering Education Conference (EDUCON), pp. 592–601 (2016)
Sipser, M.: Introduction to the Theory of Computation, vol. 2. Thomson Course Technology, Boston (2006)
James (n.d.), M.:. As automated trading takes over markets, rational human investors matter even more. http://www.abmac.com/industry-insight/as-automated-trading-takes-over-markets-rational-human-investors-matter-even-more/
Docebo, E-Learning Market Trends & Forecast 2014 – 2016 Report. https://www.docebo.com/landing/contactform/elearning-market-trends-and-forecast-2014-2016-docebo-report.pdf
Zimmerman, B.J.: Becoming a self-regulated learner: an overview. Theor. Pract. 41, 64–70 (2002)
Bloom, B.S.: Taxonomy of Educational Objectives: Cognitive Domain, 1st edn. McKay, New York (1956)
Krathwohl, D.R.: A revision of Bloom’s taxonomy: An overview. Theor. Pract. 41, 212–218 (2002)
Yuan, L., Qu, G.: Information hiding in finite state machine. In: Fridrich, J. (ed.) IH 2004. LNCS, vol. 3200, pp. 340–354. Springer, Heidelberg (2004). doi:10.1007/978-3-540-30114-1_24
Anderson, L.W., Krathwohl, D.R.: A Taxonomy for Learning, Teaching, and Assessing: A Revision of Bloom’s Taxonomy of Educational Objectives. Allyn and Bacon, Boston (2001)
Object Management Group, ‘‘Unified Modeling Language version 2.5,’’ ed: OMG (2015)
Gill, A.: Introduction to the Theory of Finite-State Machines. McGraw-Hill, New York (1962)
Adamski, M., Karatkevich, A., Wegrzyn, M.: Design of Embedded Control Systems. Springer, Heidelberg (2005)
Wirth, N.: Extended Backus-Naur form (EBNF). ISO/IEC 14977, 2996 (1996)
Padilla-Zea, N., Gutiérrez, F.L., López-Arcos, J.R., Abad-Arranz, A., Paderewski, P.: Modeling storytelling to be used in educational video games. Comput. Hum. Behav. 31, 461–474 (2014)
Likert, R.: A technique for the measurement of attitudes. Arch. Psychol. 22, 55 (1932)
Utesch, M.C.: Five years of the pupils’ academy of serious gaming: enhancing the ability to study. In: 2015 IEEE Global Engineering Education Conference (EDUCON), pp. 189–198 (2015)
Utesch, M., Heininger, R., Krcmar, H.: The pupils’ academy of serious gaming: strengthening study skills with ERPsim. In: 2016 13th International Conference on Remote Engineering and Virtual Instrumentation (REV), pp. 93–102 (2016)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Utesch, M., Hauer, A., Heininger, R., Krcmar, H. (2017). An IT-Based Learning Approach About Finite State Machines Using the Example of Stock Trading. In: Auer, M., Guralnick, D., Uhomoibhi, J. (eds) Interactive Collaborative Learning. ICL 2016. Advances in Intelligent Systems and Computing, vol 545. Springer, Cham. https://doi.org/10.1007/978-3-319-50340-0_53
Download citation
DOI: https://doi.org/10.1007/978-3-319-50340-0_53
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-50339-4
Online ISBN: 978-3-319-50340-0
eBook Packages: EngineeringEngineering (R0)