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Teacher-Student VR Telepresence with Networked Depth Camera Mesh and Heterogeneous Displays

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Advances in Visual Computing (ISVC 2016)

Part of the book series: Lecture Notes in Computer Science ((LNIP,volume 10073))

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Abstract

We present a novel interface for a teacher guiding students immersed in virtual environments. Our approach uses heterogeneous displays, with a teacher using a large 2D monitor while multiple students use immersive head-mounted displays. The teacher is sensed by a depth camera (Kinect) to capture depth and color imagery, which are streamed to student stations to inject a realistic 3D mesh of the teacher into the environment. To support communication needed for an educational application, we introduce visual aids to help teachers point and to help them establish correct eye gaze for guiding students. The result allowed an expert guide in one city to guide users located in another city through a shared educational environment. We include substantial technical details on mesh streaming, rendering, and the interface, to help other researchers.

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Correspondence to Christoph W. Borst .

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Ekong, S., Borst, C.W., Woodworth, J., Chambers, T.L. (2016). Teacher-Student VR Telepresence with Networked Depth Camera Mesh and Heterogeneous Displays. In: Bebis, G., et al. Advances in Visual Computing. ISVC 2016. Lecture Notes in Computer Science(), vol 10073. Springer, Cham. https://doi.org/10.1007/978-3-319-50832-0_24

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  • DOI: https://doi.org/10.1007/978-3-319-50832-0_24

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50831-3

  • Online ISBN: 978-3-319-50832-0

  • eBook Packages: Computer ScienceComputer Science (R0)

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