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Computer-Aided Go: Chess as a Role Model

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Computers and Games (CG 2016)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10068))

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Abstract

Recently computers have gained strength in the Asian board game Go. The Chess community experienced some 15 to 30 years ago that teams with humans and computers may be much stronger than each of their components. This paper claims that time is ripe for computer-aided Go on a large scale, although neither most users nor the Go programmers have realized it. A central part of the paper describes successful pioneers in Go play with computer help. Progress in computer-aided Go may also lead to progress in human Go and in computer Go itself.

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References

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Acknowledgements

Gerhard Knop was so kind to tell the author about his playing style on LittleGolem. Thanks to Manja Marz for her participation in the “Crazy Manja” experiments. Student Toni Strobel at Jena University helped by analysing “crazy analysis” histograms with respect to representation as the sum of overlapping normal distributions. Thanks to the editorial board and anonymous referees for their constructive criticism. Raphael Thiele was a disciplined proof reader and also helped with the LaTeX formatting.

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Correspondence to Ingo Althöfer .

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Althöfer, I. (2016). Computer-Aided Go: Chess as a Role Model. In: Plaat, A., Kosters, W., van den Herik, J. (eds) Computers and Games. CG 2016. Lecture Notes in Computer Science(), vol 10068. Springer, Cham. https://doi.org/10.1007/978-3-319-50935-8_14

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  • DOI: https://doi.org/10.1007/978-3-319-50935-8_14

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-50934-1

  • Online ISBN: 978-3-319-50935-8

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