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Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective

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Serious Games, Interaction and Simulation (SGAMES 2016)

Abstract

The ludic, the pervasive and the educational aspects of pervasive games based learning systems (PGBLSs) have huge impact on understanding, developing, validating, reasoning and managing requirements. We propose in this paper a computation independent model (CIM) driven requirements engineering process in order to improve the development of PGBLSs. This model is based on an ontology of requirements (RO). RO addresses the development of an ontology of requirements (RO) as a powerful formalism to assist requirements’ analysts in order to fulfill changing requirements in the PGBLSs dynamic context.

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Correspondence to Yemna Mejbri .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Mejbri, Y., Khemaja, M., Raies, K. (2017). Towards an Ontology of Requirements for Pervasive Games Based Learning Systems: A Requirements Engineering Perspective. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham. https://doi.org/10.1007/978-3-319-51055-2_16

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  • DOI: https://doi.org/10.1007/978-3-319-51055-2_16

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  • Publisher Name: Springer, Cham

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