Abstract
This document describes a model for the design of game strategies. This proposal is based on related works in the field of gamification and its applications. The proposed model is composed of three components: A game environment process, a game environment and a component for measurement and evaluation. This proposition seeks to offer a methodological tool for the design of game strategies in the field of gamification, applied to knowledge management. This document makes an analysis between gamification and knowledge management, with the goal of determining motivation’s relationship with properties such as participation, collaboration and contribution, in the implementation of knowledge management processes, particularly in academic software development scenarios. The aforementioned properties are used for the evaluation of three validation scenarios.
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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
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Jurado, J.L., Collazos, C.A., Gutierrez, F.L., Paredes, L.M. (2017). Designing Game Strategies: An Analysis from Knowledge Management in Software Development Contexts. In: Vaz de Carvalho, C., Escudeiro, P., Coelho, A. (eds) Serious Games, Interaction and Simulation. SGAMES 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 176. Springer, Cham. https://doi.org/10.1007/978-3-319-51055-2_9
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