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Indoor Navigation Using A* Algorithm

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Recent Advances on Soft Computing and Data Mining (SCDM 2016)

Abstract

This paper introduced an indoor navigation application that helps junior students in Faculty of Computer Science and Information Technology (FSKTM) to find their classroom location. This project implements the A* (pronounced A Star) path finding algorithm to calculate the shortest path for users. Users can choose to view the floor plan of the building or start navigation. Users can choose their starting point from the list and set their destination to start navigation. The application is then calculate the shortest path for users by implement the A* algorithm. The route path will show on the floor plan after calculation done. Thus, users will find this project is easy to use and time saving.

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Acknowledgement

The authors would like to thank Universiti Tun Hussein Onn Malaysia (UTHM) for providing the research facilities and research grant (Vot U540) to perform this research study. This research also supported by GATES IT Solution Sdn. Bhd under its publication scheme.

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Correspondence to Shahreen Kasim .

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Kasim, S. et al. (2017). Indoor Navigation Using A* Algorithm. In: Herawan, T., Ghazali, R., Nawi, N.M., Deris, M.M. (eds) Recent Advances on Soft Computing and Data Mining. SCDM 2016. Advances in Intelligent Systems and Computing, vol 549. Springer, Cham. https://doi.org/10.1007/978-3-319-51281-5_60

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  • DOI: https://doi.org/10.1007/978-3-319-51281-5_60

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-51279-2

  • Online ISBN: 978-3-319-51281-5

  • eBook Packages: EngineeringEngineering (R0)

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