Overview
- Explores cutting edge research in serious games and edutainment
- Presents multidisciplinary research and practices from computer science engineering, art and design, education and social and behavioral sciences
- Offers many case studies and detailed examples for bespoke serious games and adapting commercial off-the shelf games for education and training purposes
- Help’s readers to understand gamification and how to make it successful within education
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About this book
Following on from the success of the first volume in 2011, researchers from around the world presents up-to-date research on a broad range of new and emerging topics such as serious games and emotion, games for music education and games for medical training, to gamification, bespoke serious games, and adaptation of commercial off-the shelf games for education and narrative design, giving readers a thorough understanding of the advances and current issues facing developers and designers regarding games for training and education.
Thissecond volume of Serious Games and Edutainment Applications offers further insights for researchers, designers and educators who are interested in using serious games for training and educational purposes, and gives game developers with detailed information on current topics and developments within this growing area.
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Keywords
Table of contents (29 chapters)
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Serious Games and Emotion
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Games for Music Education
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Games for Medical Education and Training
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Game Based Learning in Various Subjects
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Serious Games for Children and Adolescents
Editors and Affiliations
About the editors
Andreas Oikonomou is a Senior Lecturer at Nottingham Trent University where he teaches computer science, human-computer interaction (HCI) design and project management. His current research interests include applied research projects in serious games, interactive technologies, biomedical computing and artificial intelligence.
Bibliographic Information
Book Title: Serious Games and Edutainment Applications
Book Subtitle: Volume II
Editors: Minhua Ma, Andreas Oikonomou
DOI: https://doi.org/10.1007/978-3-319-51645-5
Publisher: Springer Cham
eBook Packages: Computer Science, Computer Science (R0)
Copyright Information: Springer International Publishing AG 2017
Hardcover ISBN: 978-3-319-51643-1Published: 13 March 2017
Softcover ISBN: 978-3-319-84708-5Published: 25 July 2018
eBook ISBN: 978-3-319-51645-5Published: 03 March 2017
Edition Number: 1
Number of Pages: XX, 702
Number of Illustrations: 59 b/w illustrations, 122 illustrations in colour
Topics: User Interfaces and Human Computer Interaction, Simulation and Modeling, Computer Graphics, Computers and Education, Media Design