Abstract
With technological advances and accessibility continually improving, it is becoming increasingly relevant to incorporate this in education. Increasingly, there has been a shift in self-directed learning with teaching methodologies incorporating both traditional means and online learning. With this in mind, we ran a Student Selected Component (SSC) for second year medical students where they would create their educational anatomical content using the software Articulate Storyline 2. Nine students completed this module, with three groups of three students creating individual anatomical packages. Using interactive videos, images, Anatomy.TV, photogrammetry, text and cartoon characters, these students created anatomy packages for cardiovascular, gastrointestinal and hand and wrist anatomy. During the SSC process, the students were required to complete initial alpha testing of the e-tutorials within their SSC group. Students from the MBChB programme were invited to partake in the beta evaluation studies to assess the effectiveness of the content created. The students who participated in the SSC benefitted from the process of being active participants and cocreators of their learning experience while producing extremely useful educational resource for their peers. This type of approach to educational resource development, created by the student for the student, is recommended as a policy to adopt on a wider basis, not just for medical students but the wider higher education sector.
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Rea, P., Linn, A. (2017). Creation of E-Tutorials to Enhance Medical Student Anatomy Learning Experience Using Articulate Storyline 2. In: Ma, M., Oikonomou, A. (eds) Serious Games and Edutainment Applications . Springer, Cham. https://doi.org/10.1007/978-3-319-51645-5_9
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DOI: https://doi.org/10.1007/978-3-319-51645-5_9
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