Abstract
Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.
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We would like to thank Martin Lynge Jensen for support in adapting the Monsters Eat Art project and VisitAalborg for their kind collaboration.
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Nadarajah, S.G., Overgaard, B.N., Pedersen, P.W., Schnatterbeck, C.G.H., Rehm, M. (2017). Enriching Location-Based Games with Navigational Game Activities. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_10
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