Skip to main content

Enriching Location-Based Games with Navigational Game Activities

  • Conference paper
  • First Online:
Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2016, DLI 2016)

Abstract

Mobile location-based games are experiences that entertain its players by requiring interactions mainly at points of interest (POIs). Navigation between POIs often involve the use of either a physical or digital map, not taking advantage of the opportunity available to engage users in activities between POIs. The present paper examines, how riddle solving as a navigational method affects enjoyability, flow, and spatial presence.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Avouris, N., Yiannoutsou, N.: A review of mobile location-based games for learning across physical and virtual spaces. J. Univ. Comput. Sci. 18(15), 2120–2142 (2012)

    Google Scholar 

  2. Ballagas, R., Kuntze, A., Walz, S.P.: Gaming tourism: lessons from evaluating rexplorer, a pervasive game for tourists. In: Indulska, J., Patterson, D.J., Rodden, T., Ott, M. (eds.) Pervasive 2008. LNCS, vol. 5013, pp. 244–261. Springer, Heidelberg (2008). doi:10.1007/978-3-540-79576-6_15

    Chapter  Google Scholar 

  3. Bell, M., Reeves, S., Brown, B., Sherwood, S., MacMillan, D., Ferguson, J., Chalmers, M.: EyeSpy: supporting navigation through play. In: Proceedings Human Factors in Computing Systems, pp. 123–132. ACM (2009)

    Google Scholar 

  4. Blythe, M., Reid, J., Wright, P., Geelhoed, E.: Interdisciplinary criticism: analysing the experience of riot! a location-sensitive digital narrative. Behav. Inf. Technol. 25(2), 127–139 (2006)

    Article  Google Scholar 

  5. Carrigy, T., Naliuka, K., Paterson, N., Haahr, M.: Design and evaluation of player experience of a location-based mobile game. In: Proceedings of NordiCHI, pp. 92–101. ACM (2010)

    Google Scholar 

  6. Diamantaki, K., Dizopoulos, C., Charitos, D., Tsianos, N.: Theoretical and methodological implications of designing and implementing multiuser location-based games. Pers. Ubiquit. Comput. 15(1), 37–49 (2011)

    Article  Google Scholar 

  7. Eguma, H., Izumi, T., Nakatani, Y.: A tourist navigation system in which a historical character guides to related spots by hide-and-seek. In: Proceedings Technologies and Applications of AI, pp. 337–342 (2013)

    Google Scholar 

  8. Epstein, M., Vergani, S.: Mobile technologies and creative tourism: the history unwired pilot project in Venice Italy. In: Rodriguez-Abitia, G., Ania, B.I., (eds.) AMCIS, p. 178. AIS (2006)

    Google Scholar 

  9. Gentes, A., Guyot-Mbodji, A., Demeure, I.: Gaming on the move: urban experience as a new paradigm for mobile pervasive game design. Multimed. Syst. 16(1), 43–55 (2010)

    Article  Google Scholar 

  10. Gordillo, A., Gallego, D., Barra, E., Quemada, J.: The city as a learning gamified platform. In: IEEE Frontiers in Education Conference, pp. 372–378 (2013)

    Google Scholar 

  11. Moneta, G.B.: On the measurement and conceptualization of flow. In: Engeser, S. (ed.) Advances in Flow Research, pp. 23–50. Springer, Heidelberg (2012)

    Chapter  Google Scholar 

  12. Morrison, A., Oulasvirta, A., Peltonen, P., Lemmela, S., Jacucci, G., Reitmayr, G., Näsänen, J., Juustila, A.: Like bees around the hive: a comparative study of a mobile augmented reality map. In: Proceedings of CHI, pp. 1889–1898. ACM (2009)

    Google Scholar 

  13. Peitz, J., Saarenpaeae, H., Bjoerk, S.: Insectopia - exploring pervasive games through technology already pervasively available. In: Proceedings of ACE, pp. 107–114 (2007)

    Google Scholar 

  14. Procyk, J., Neustaedter, C.: GEMS: a location-based game for supporting family storytelling. In: CHI 2013 Extended Abstracts, pp. 1083–1088. ACM (2013)

    Google Scholar 

  15. Raubal, M., Winter, S.: Enriching wayfinding instructions with local landmarks. In: Egenhofer, M.J., Mark, D.M. (eds.) GIScience 2002. LNCS, vol. 2478, pp. 243–259. Springer, Heidelberg (2002). doi:10.1007/3-540-45799-2_17

    Chapter  Google Scholar 

  16. Rehm, M., Jensen, M.L.: Accessing cultural artifacts through digital companions: the effects on childrens engagement. In: Culture and Computing. IEEE Computer Society Press (2015)

    Google Scholar 

  17. Sorrows, M.E., Hirtle, S.C.: The nature of landmarks for real and electronic spaces. In: Freksa, C., Mark, D.M. (eds.) COSIT 1999. LNCS, vol. 1661, pp. 37–50. Springer, Heidelberg (1999). doi:10.1007/3-540-48384-5_3

    Google Scholar 

  18. Wise, D.: Great Big Book of Children’s Games. McGraw-Hill, New York (2003)

    Google Scholar 

  19. Wu, B., Wang, A.I.: A pervasive game to know your city better. In: IEEE Games Innovation Conference, pp. 117–120 (2011)

    Google Scholar 

Download references

Acknowledgements

We would like to thank Martin Lynge Jensen for support in adapting the Monsters Eat Art project and VisitAalborg for their kind collaboration.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Matthias Rehm .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

About this paper

Cite this paper

Nadarajah, S.G., Overgaard, B.N., Pedersen, P.W., Schnatterbeck, C.G.H., Rehm, M. (2017). Enriching Location-Based Games with Navigational Game Activities. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_10

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-55834-9_10

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-55833-2

  • Online ISBN: 978-3-319-55834-9

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics