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A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2016, DLI 2016)

Abstract

Augmented Reality (AR) has been recognized as one of the most promising technologies for the gaming industry. In this study, the designers intend to apply AR technology to developing an educational interactive game. This paper presents an AR featured educational game specifically designed for 4–6 years old pre-school children. The main objective of the game was to teach children knowledge about color mix, mathematics and 2D-3D geometrical shapes. This game allows user to interact with both in-screen and physical objects at same time, and different interaction forms like the touch screen (click) and AR game (rotate) for better interaction with real world and learning. This paper focuses in detail on the design and interactive behavior. Furthermore, beyond the needs of children, this game also serves for parents. Through the Token Economy method, parents can control kids’ playing time, and track and modify their everyday behavior.

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Correspondence to Stephen Jia Wang .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Zhu, Y., Wang, S.J. (2017). A Tangible Augmented Reality Toy Kit: Interactive Solution for Early Childhood Education. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_2

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  • DOI: https://doi.org/10.1007/978-3-319-55834-9_2

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-55833-2

  • Online ISBN: 978-3-319-55834-9

  • eBook Packages: Computer ScienceComputer Science (R0)

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