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The Farm Game: A Game Designed to Follow Children’s Playing Maturity

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2016, DLI 2016)

Abstract

This paper presents the design, implementation and deployment of a new version of the popular farm game as deployed within an Ambient Intelligence (AmI) simulation space. Within this space, an augmented interactive table and a 3D avatar are employed to extend the purpose and objectives of the game, thus also expanding its applicability to the age group of preschool children from 3 to 6 years old. More importantly, through the environment, the game, which builds on knowledge stemming from the processes and theories used in Occupational Therapy and activity analysis, becomes capable of monitoring and following the progress of each young player, adapt accordingly and provide important information regarding the abilities and skills of the child and their development over time.

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Acknowledgments

This work is supported by the FORTH-ICS internal RTD Programme ‘Ambient Intelligence and Smart Environments’.

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Correspondence to Emmanouil Zidianakis .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Zidianakis, E., Stratigi, K., Ioannidi, D., Partarakis, N., Antona, M., Stephanidis, C. (2017). The Farm Game: A Game Designed to Follow Children’s Playing Maturity. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_3

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  • DOI: https://doi.org/10.1007/978-3-319-55834-9_3

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-55833-2

  • Online ISBN: 978-3-319-55834-9

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