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The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events

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Interactivity, Game Creation, Design, Learning, and Innovation (ArtsIT 2016, DLI 2016)

Abstract

The opportunities of applying virtual reality technologies to the presentation of cultural events (musical concerts, city excursions, theatrical performances, and others) in virtual reality devices are described in this work. Challenges that appear during shooting video 360° and their solutions are analyzed. The experience of shooting more than 50 different videos is generalized. The opportunities of further development of practice described within the frames of the International Technology Cluster “Infocommunication and Optical Technologies in Culture and Arts” are analyzed. The example of realization interactivity in video 360° connected to the virtual reconstruction is described.

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Correspondence to Denis Stolyarov .

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© 2017 ICST Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

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Borisov, N., Smolin, A., Stolyarov, D., Shcherbakov, P., Trushin, V. (2017). The Opportunities of Applying the 360° Video Technology to the Presentation of Cultural Events. In: Brooks, A., Brooks, E. (eds) Interactivity, Game Creation, Design, Learning, and Innovation. ArtsIT DLI 2016 2016. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, vol 196. Springer, Cham. https://doi.org/10.1007/978-3-319-55834-9_30

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  • DOI: https://doi.org/10.1007/978-3-319-55834-9_30

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-55833-2

  • Online ISBN: 978-3-319-55834-9

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