Abstract
Information technology is transforming different areas, such as rehabilitation, in such a way that serious games are finding a use as an alternative in hearing therapies for children with cochlear implants, creating a motivating experience in children. As a result, the design of products for children depends on the skills they have to interact, because if they have a better experience they may have a better learning experience. Most existing methods of assessment are aimed at adults, although some have been adapted for children with special needs, including children with cochlear implants. This article presents a methodology that provides support for following the necessary guidelines and choosing techniques adapted to the characteristics of the child. The methodology has been applied in the cases of 12 children with cochlear implants, where different methods have been used to assess user experience.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
Notes
- 1.
This consists of a translator that converts acoustic signals into electrical signals that stimulate the auditory nerve.
References
Sawyer, B., Smith, P.: Serious games taxonomy. In: Serious Game Submmit, Game Developer Conference (2008)
Chen, S., Michael, D.: Serious Games: Games that Educate, Train and Inform. Thomson Course Technology, Boston (2005)
Melonio, A., Gennari R.: How to design games for deaf children: evidence-based guidelines. In: Workshop on Evidence-Based Technology Enhanced Learning, pp. 83–92 (2013)
Gonzalez, C., Collazos, C., Gonzalez, J.L., Toledo, P., Blanco, F.: The importance of human factors to enhance the user experience in videogames. In: Computers in Education International Symposium, pp. 29–31 (2012)
Britain, M., Bolchini, D. Usability evaluation for health video games: a library of inspection heuristics. In Proceedings of 1st Midwestern Conference on Health Games, pp. 1–5 (2010)
Read, J.C., MacFarlane, S.J., Casey, C.: Endurability, engagement and expectations: measuring children’s fun. In: Proceedings of IDC 2002, Eindhoven, The Netherlands, pp. 189–198 (2002)
Hanna, L., Risden, K., Czerwinski, M., Alexander, K.: The role of usability research in designing children’s computer products. In: Druin A. (ed.) The Design of Children’ Technology, pp. 3–26. Morgan Kaufman, San Francisco (1999)
Barendregt, W., Bekker, M., Bouwhuis, D.D., Bauuw, W.: Identifying usability and fun problem in a computer game during first use and some practice. Int. J. Hum. Comput. Int. 64(9), 830–846 (2006)
ISO 9241-11 Ergonimic requierements for office work with visual display terminals (VTDs), part 11 (1994)
Nielsen, J.: Designing Web Usability. New Riders, Indianapolis (2000). ISBN 156205810X
ISO 9241-210: Ergonomics of human system interaction - Part 210: human-centred design for interactive systems. International Organization for Standardization (2009)
Wang, H., Shen, C., Ritterfeld, U.: Enjoyment of digital games. What makes them “seriously” fun? In: Ritterfeld, U., Cody, M., Vorderer, P. (eds.) Serious Games. Routledge, New York, London (2009)
Archambault, D., Gaudy, T., Miesenberger, K., Natkin, S., Ossmann, R.: Towards generalised accessibility of computer games. In: Pan, Z., Zhang, X., Rhalibi, A., Woo, W., Li, Y. (eds.) Edutainment 2008. LNCS, vol. 5093, pp. 518–527. Springer, Heidelberg (2008). doi:10.1007/978-3-540-69736-7_55
Van Kesteren, I., Bekker, M., Vermeeren, A., Lloyd, P.: Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. In: Proceedings Conference on Interaction Design and Children, pp. 41–49 (2003)
Markopoulos, P., Read, J., MacFarlane, S., Hoysniemi, J.: Evaluating Children’s Interactive Products. Morgan Kaufman Publishers, San Francisco (2008)
Ling, D., Moheno, C.: El maravilloso sonido de la palabra: programa auditivo-verbal para niños con pérdida auditiva. Editorial Trillas (2002)
de Giacomo, A., Craig, F., D’Elia, A., Giagnotti, F., Matera, E., Quaranta, N.: Children with cochlear implants: cognitive skills, adaptive behaviors, social and emotional skills. Int. J. Pediatr. Othorhinolaryngol. 77(12), 1975–1979 (2013)
Chao, W.-C., Lee, L.-A., Liu, T.-C., Tsou, Y.-T., Chan, K.-C.: Behaviour problems in children with cochlear implants. Int. J. Pediatr. Otorhinolarynol. 79, 648–653 (2015)
Van Kesteren, I., Bekker, M., Vermeeren, A., Lloyd, P.: Assessing usability evaluation methods on their effectiveness to elicit verbal comments from children subjects. In: Proceedings Conference on Interaction Design and Children, pp. 41–49 (2003)
Xu, D., Read, J., Sim, G., McManus, B.: Experience it, draw it, rate it. capture children’s experiences with their drawings. In: Proceedings of IDC. ACM Press (2009)
Barendregt, W., Bekker, T.: exploring the potential of the drawing intervention method for design and evaluation by young children. In: CHI 2013, Extended Abstracts on Human Factors in Computing Systems, pp. 193–198 (2013)
Markopoulos, P., Read, J., MacFarlane, S., Hoysniemi, J.: Evaluating Children’s Interactive Products. Morgan Kaufman Publishers, San Francisco (2008)
Donker, A., Markopoulos, P.: A comparison of think-aloud, questionnaires and interviews for testing usability with children. In: Proceedings of HCI 2002, pp. 305–316. Springer, London (2002)
Barendgregt, W., Berkker, M.M., Baauw, E.: Development and evaluation of the problem identification picture cards method. Cogn. Technol. 10(2), 95–105 (2008)
Javier, M., Sandra, B., Eva, C.: Bridging the gap between children and tabletop designers. In: Proceedings of the 9th International Conference on Interaction Design and Children, pp. 98–107 (2010)
Zaman, B.: Introducing contextual laddering to evaluate the likeability of games with children. Cogn. Technol. Work 10(2), 107–117 (2008)
Baauw, E., Markopoulos, P.: A comparison of think-aloud and post-task interview for usability testing with children. In: IDC 2004, Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, pp. 115–116 (2004)
Cano, S.P., Gonzaléz, C.S., Collazos, C.A., Arteaga, J.M., Zapata, S.: Agile software development process applied to the serious games development for children from 7 to 10 years old. Int. J. Inf. Technol. Syst. Approach 8(2), 64–79 (2015)
Read, J.C.: Validating the fun toolkit: an instrument for measuring children’s opinions of technology. Cogn. Technol. Work 10(2), 119–128 (2007)
Druin, A.: The role of children in the design of new technology. Behav. Inf. Technol. 21, 1–25 (2002)
González, C., Navarro, V.: Métodos y técnicas de evaluación emocional para niños y niñas en videojuegos activos. En Actas XVI Congreso INTERACCIÓN 2015. Vilanova i la Geltrú, España (2015)
Sim, G., Horton, M.: Investigating children’s opinions of games: fun toolkit vs this or that. In: Proceedings of the 11th International Conference on Interaction Design and Children, pp. 70–77 (2012)
Zaman, B.: Evaluating games with children. In: Proceedings of Interact 2005 Workshop on Child Computer Interaction: Methodological Research, Rome, Italy (2005)
Barendregt, W., Bekker, M.M., Baauw, E.: Development and evaluation of the problem identification picture cards method. Cogn. Technol. Work 10(2), 95–105 (2008)
Van Dijk, E.M.A.G., Lingnau, A., Kockelkorn, H.: Measuring enjoyment of an interactive museum experience. In: Proceedings of the 14th ACM International Conference on Multimodal Interaction, pp. 249–256 (2012)
Gonzalez, C.S., Cairós, M., Navarro, V.: EMODIANA: Un instrumento para la evaluación subjetiva de emociones en niños y niñas. Actas Congreso Interacción (2013)
Chin, J., Diehl, V., Norman, K.: Development of an instrument measuring user satisfaction of the human-computer interface. In: Proceedings of ACM CHI 1988 Conference on Human Factors in Computing Systems, pp. 213–218 (1988)
Lund, A.M.: Measuring usability with the USE questionnaire. STC Usability SIG Newsletter (2001)
Ijsselsteijn, W.A., de Kort, Y.A.W., Poels, K.: The game experience questionnaire: development of a self-report measure to assess the psychological impact of digital games. Manuscript in preparation (2008)
Rauschenberger, M., Schrepp, M., Olschner, S., Thomaschewski, J., Cota, M.P.: Measurement of user experience. a spanish language version of the User Experience Questionnaire (UEQ). In: Rocha, A., Calvo-Manzano, J.A., Reis, L.P., Cota, M.P. (eds.) Sistemas y Tecnologías de Información- Actas de la 7a conferencia ibérica de Sistemas y Tecnologías de la Información (2012)
Baauw, E., Markopoulos, P.: A comparison of think-aloud and post-task interview for usability testing with children. In: IDC 2004, Proceedings of the 2004 Conference on Interaction Design and Children: Building a Community, pp. 115–116 (2004)
Cano, S., Arteaga, J.M., Collazos, C.A., Amador, V.B.: Model for analysis of serious games for literacy in deaf children from a user experience approach. In: Proceedings of the XVI International Conference on Human Computer Interaction, pp. 1–9 (2015)
Cano, S., Peñeñory, V., Collazos, C., Fardoun, H., Alghazzawi, D.: Training with Phonak: serious game as support in auditory - verbal therapy for children with cochlear implants. In: 3rd Workshop on ICTs for Improving Patients Rehabilitation Research Techniques, Lisbon, Portugal (2015)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Cano, S., Collazos, C.A., Aristizábal, L.F., Gonzalez, C.S., Moreira, F. (2017). Assessing User Experience for Serious Games in Auditory-Verbal Therapy for Children with Cochlear Implant. In: Rocha, Á., Correia, A., Adeli, H., Reis, L., Costanzo, S. (eds) Recent Advances in Information Systems and Technologies. WorldCIST 2017. Advances in Intelligent Systems and Computing, vol 570. Springer, Cham. https://doi.org/10.1007/978-3-319-56538-5_86
Download citation
DOI: https://doi.org/10.1007/978-3-319-56538-5_86
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-56537-8
Online ISBN: 978-3-319-56538-5
eBook Packages: EngineeringEngineering (R0)