Keywords

1 Introduction

Stress is physical response that affects us all in varying degrees throughout our lifetime. Throughout history, people have developed various practices to cope with stress. Many of these focus on bringing awareness to the body and breath. Studies have shown that mindfulness meditation and paced breathing are effective tools for stress management [1, 2]. Within the past year there have been huge strides in development and commercial interest regarding health and fitness portable tools [3]. There are a number of commercial mobile apps currently available designed to guide the breath to support mindfulness meditation and paced breathing practices; however, these focus mainly on audio and visual cues and are non-interactive. And those that are interactive are functional in the sense that they read and display biometric data, but do not use this data to further tailor the experience to the user.

Overall, there has been limited research done towards integrating paced breathing with technology, especially in the realm of haptic use and interactivity in portable paced breathing tools. This study focuses on exploring this area by investigating the following questions: What is the role of biofeedback and haptic stimulation in mobile paced breathing tools? Do users prefer control of the breathing rate interval through an on-screen slider (manual mode) or through a physiological sensor (biofeedback mode)? How effective is haptic rhythm guidance on its own? How may the addition of haptic feedback enhance audio-based guidance?

2 Background

2.1 Living with Stress

Chronic exposure to stress during any stage of life has a negative impact on cognitive and mental health [4]. According to the American Psychology Association, from 2007 to 2012, adults consistently reported their own stress level to be higher than what they believed to be healthy. In 2012, adults rated their own stress level to be 4.9 and a healthy stress level to be 3.6 on a 10-point scale (where 1 is “little to no stress” and 10 is “a great deal of stress”). Approximately 72% of adults surveyed report that their stress level has increased or remained constant in the past five years, and 80% in the past year. 20% report extreme levels of stress. And only 37% feel they are doing an excellent or very good job of stress management. The data reported here support the need for available tools to help control stress.

2.2 Traditional Methods of Relaxation

As stress is undeniably universal, there have been many techniques and practices previously developed to assist in stress management and promotion of relaxation.

The use of manipulating and/or bringing awareness to the body to help calm the mind is a common theme in traditional relaxation methods. Through the centuries, physical practices have persevered as a common release of stress. The most well-known of these practices is likely yoga. Although there are many variations, ultimately yoga is considered a moving meditation, focusing on the body and the breath. According to many in the field, yoga is an effective tool in improving stress, anxiety, and mental health, and comparable to other relaxation therapies such as cognitive behavioral therapy [5, 6]. Similarly, the Chinese martial art tai chi is another type of moving meditation, bringing awareness to the breath and movements. Studies have also indicated that tai chi exercise may lead to improvements in stress and overall wellbeing [7, 8].

A common point between the previously mentioned practices is the breath. It appears that this is one of our primary contacts with our parasympathetic nervous system. Often during bouts of stress or panic attacks, our sympathetic nervous system activates “fight or flight” mode. Breathing is the only component of the autonomic nervous system that can be controlled consciously. Practicing yogic paced breathing or mindfulness daily can help form a habit that will be useful during a panic attack, as control of the breath stimulates the vagus nerve which interfaces with the parasympathetic nervous system that is in control of “rest and digest” mode. In other words, this helps trigger a relaxation response [9]. Paced breathing has been shown to be a valid tool in managing stress and anxiety [1].

The relationship of the body to its environment can be obtained through bringing awareness to the senses. Aural and visual stimulation for relaxation have been deeply investigated in research. Although, tactile exploration is underexplored in this particular area, there is evidence of the sense of touch being incorporated in traditional relaxation practices. Touch is an extremely personal and intimate sense. It is used to create a personal space, only experienced to those directly exposed to the action. The use of therapeutic touch is often used to help people relax [10, 11]. Similarly, the tactile sense has also been incorporated in meditation through the physical manipulation of objects with the hands, such as the creation of a zen garden or the handling of baoding/meditation balls and prayer beads [12].

2.3 Technology Driven Methods of Relaxation

Recently, there has been a rise in interest in self-monitoring and self-management, as well as non-illness focused methodologies to mental health. In this age of technology and innovation, there exists a lot of opportunity to supplement existing practices. This section first discusses the importance of biofeedback by reviewing previous studies and commercial products. It then reviews current innovative methods for paced breathing applications for mobile devices, and identifies holes in the literature that need investigation.

Interactive Methods Through Biofeedback

Before delving into the various interactive installations and portable devices, an important distinction must be clarified between adaptive and functional interactivity. This distinction is adapted from Tim Guay’s Web Publishing Paradigm. In the case of a functional system, “the user interacts with the system to accomplish a goal or set of goals.” The user is provided feedback on their progress towards the goal. In the case of meditation and paced breathing systems, the user is provided a guide, and is made aware of their performance through some form. Although Guay recognizes that “the boundary between functional and adaptive interactivity is blurred,” the primary difference between the two is that the adaptive system will modify its own behavior based on some input from the user.

Functional Interactivity

A few applications are available commercially that offer functional interactivity. The company HeartMath has developed an iPhone application called Inner Balance that uses an ear sensor to capture Heart Rate Variability. The application offers visual guidance for the breath of an expanding and contracting colorful wheel. It also shows real time feedback of the user’s heart rate [13]. HeartMath also offers a standalone device line entitled emWave. This device uses heart rate data and provides feedback through graphs and light. It also has an additional software component that allows access to coherence games [14]. RESPeRATE is another commercial paced breathing application. It has a breath sensor and features a simple display with breathe-in/out graphics and audio tones to aide in pacing the breath [15].

Adaptive Interactivity

In a study entitled Breathe with the Ocean, three different systems were investigated: a fixed-rate breathing guidance system, an adaptive breathing following system, and an adaptive-rate breathing guidance system. The system featured an environment with audio (ocean wave sounds), haptic (touch blanket), and visual (light) stimuli. It was found that a lack of personalization in a breathing guidance system appeared to be a significant drawback since different users have quite different inhale/exhale patterns and optimal respiration rates. A user can easily become dizzy and uncomfortable if they force their breath to follow a rate or pattern that they cannot adapt to.

Aside from breathing guidance systems, there have been other attempts to help the user bring awareness to their breath through an adaptive system. Sonic Cradle is a large installation designed to cultivate a meditative experience. The user was instructed to wear a breath sensor and was invited to lie in a hammock in a chamber of complete darkness. Users were able to shape peaceful soundscapes using their own respiration [16]. Although there has been limited exploration in the area of adaptive interactivity in portable meditation tools, there is a work-in-progress paper featuring the Heartbeat Sphere [17]. It is spherical object designed to assess and reflect a person’s heart rate through soft pulsing vibrations and colorful lights.

Innovative Methods of Mobile Tools for Paced Breathing

There has been some effort in consumer companies as well as the academic community to incorporate technology in non-interactive and interactive systems specifically for paced breathing. The primary systems covered in this section focuses on various portable handheld devices that are designed to bring awareness to the user of their own breath.

There are numerous commercial mobile phone applications available in the Google Play Store and the Apple App Store that offer paced breathing guidance. All the mobile phone applications investigated incorporate an option for audio guidance. Audio utilized ranges from guided meditation voice narrative to natural sounds (e.g. water, birds) to percussive sounds (e.g. bell chimes, gongs, meditation bowls). Visual guidance often appears in the form of meters filling and emptying, objects expanding and contracting, or animated graphs. Few offer haptic components, and those that do have abrupt pulses that feel jarring. You Can’t Force Calm [18] was an exploratory study that designed and evaluated techniques to support respiratory regulation to reduce stress and increase parasympathetic tone. It incorporated breath sensor input and visual and audio feedback. Evidence from this study supported that auditory guidance was more effective than visual at creating self-reported calm. This was attributed to the users’ ability to effectively map sound to respiration, thereby reducing cognitive load and mental exertion. Although visual guidance led to more respiratory change, it resulted in less subjective calm. Thus, motivating users to exert physical or mental efforts may counter the calming effects of slow breathing. It would be interesting to further this exploration of mobile tools into the physical and subjective effects of haptic stimulation. As mentioned previously, personalization of a breathing guidance system is important. Some commercial mobile phone applications offer an option to manually adjust the breathing interval; however, there are currently no mobile tools available that is similar to the adaptive system investigated in the installation Breathe with the Ocean [19]. With the rise in emerging technologies in portable fitness and health, this realm is worth further exploration.

3 Case Study

Our goal is to develop a mobile paced breathing tool focusing on the exploration of haptic cues and biofeedback. We conducted user studies to investigate the effectiveness of the system.

3.1 System Design

A simple paced breathing application was built in Android Studio to aide in the exploration of these questions. We developed two modes of interaction: manual and biofeedback. The application also has the ability to produce an audio, haptic, or audio-haptic breathing guide. Figure 1 is a diagram of the overall system.

Fig. 1.
figure 1

System diagram.

3.2 Interaction Type

Manual Interaction

In manual interaction mode the user is initially prompted to follow a standard breathing interval of 6 breaths per minute (BPM), an optimal breathing rate for higher HRV values. The user has the ability to manually lengthen or shorten the interval using an unmarked slider. The user may adjust the interval at any time, and the breathing guide is immediately adjusted accordingly.

Biofeedback Interaction

Prior to the main session, the user is prompted to breathe regularly for one minute. During this time, the application determines the user’s current breathing rate by communicating via Bluetooth with an external physiological sensor, the Zephyr BioHarness. During the main session, the breathing guide is initially set to match the user’s breathing rate, slowly increasing the interval to slow down the user’s breath. In 30 s intervals throughout the duration of the session, the program monitors the user’s ability to match the guide and adjusts the breathing interval accordingly.

3.3 Modalities

Audio

Sound is utilized in the majority of applications currently on the market. Percussive sounds are a commonly associated with meditation and paced breathing. For this application, the gong chimes used were found on FreeSound.org by D.J. Griffin. We decided on two similar gong sounds in different pitches to help distinguish the inhalation from the exhalation prompt.

Haptics

The Immersion Haptic Development Platform for Android was utilized in order to obtain control the vibration of the mobile phone’s motor. After testing various haptic patterns, we decided to have the haptic sensations complement the audio. As it has been previously shown that vibration can enhance the experience of audio [19, 20], we decided to have the vibrations mimic the gongs, ringing deeply then fading off. This was made possible by the MagSweepEffect function from the Immersion Haptic SDK.

3.4 Creating the Breathing Guide

In order to create the breathing guide, a timer was used in order to trigger the event. The produced event would include audio and/or haptics (Fig. 2). The timer trigger interval was calculated based on the guide’s breathing interval (Eq. 1), where the breathing interval is milliseconds per breath and the breathing rate is in breaths per minute. The breathing interval was either chosen by the user via the on-screen slider (manual mode) or dependent on the user’s breath via sensor (biofeedback mode) as explained in the biofeedback interaction section.

Fig. 2.
figure 2

Audio and haptic patterns for each group.

Equation 1. Conversion of the breathing interval (milliseconds per breath) from the breathing rate (breaths per minute)

$$ Breathing\,Interval = \frac{60000}{Breathing\,Rate} $$
(1)

3.5 Physical Design

After some preliminary user testing with the mobile phone application, we observed some awkwardness in holding a mobile phone for an extended period of time. We decided to create a pillow encasement for the phone in order to allow the user to fully relax with their hands comfortably wrapped around the pillow. This would also soften and amplify the phone’s vibrations. A store-bought travel pillow was modified with a pocket along the seam to hold the mobile device in the center of the pillow. Figure 3 displays the final modified pillow in use by the participant.

Fig. 3.
figure 3

Final modified pillow.

4 User Study

4.1 Recruitment

For our user study, we recruited 21 university students (14 females and 7 males). Users were separated into three different groups based on a short pre-filter questionnaire. The survey asked the user their self-identified general level of stress (low, medium, high). The participant also noted any previous experience in paced breathing techniques. indicates the division of the participants. Each response was assigned a numerical value between 1 and 5. In the case of deep breathing experience, 1 indicated no experience and 5 indicated a lot of experience. In the case of general level of stress, 1 indicated very low stress level, while 5 indicated a very high stress level. Participants were divided in order to create balance between the three groups. The average deep breathing experience of Group 1, 2, and 3 are all 2.4. The average general level of stress of Group 1, 2, and 3 are 3.3, 3.6, and 3.7 respectively.

4.2 Methods

The study concentrated on one dependent variable (stress) and two independent variables (device output and type of interaction). The possible device outputs included the following: haptic, audio, or audio-haptic. The interaction type included manual or biofeedback. Table 1 provides descriptions of each user study case. The study lasted three days for each participant. Table 2 illustrates the division of the cases among each group. Groups contained 3 to 4 participants each.

Table 1. Descriptions of user study cases.
Table 2. Group timeline and division of user study cases.

Participants were invited to make themselves comfortable in the designated “relaxation station” filled with blankets and a variety of pillows. In order to eliminate environmental noise from the hallways and rooms next door, the user was instructed to utilize noise isolating headphones and a small nearby speaker played various brown and pink ambient noise tracks. The participant was left alone in the area to ensure additional privacy during use of the app. Each participant visited three times and each visit was 1 h.

4.3 Data Collection

Both quantitative and qualitative data were used for analysis. Quantitative data collected includes the following: user preference (choice on Day 3), sensor data (heart rate variance, breathing rate, posture), and a short survey (before and after each sit). The short survey consisted of a 5-point Likert scale with a list of adjectives adapted from the Stress Arousal Checklist [21] and an analogue scale for the user to personally rate their relaxation level. Qualitative data was gathered through a series of on-site interviews. A preliminary interview was conducted during the first meeting in order for the user to expand on their experience level in deep breathing and other stress management techniques. A general feedback interview was conducted at the end of each session to discuss the overall experience, what they enjoyed and what they disliked of that particular session. On Day 3 an exit interview was conducted to discuss the overall experience of participation throughout the study. The user elaborated on their last day interaction choice. They also noted what they specifically liked and disliked about both interaction versions of the application. The participant also indicated whether or not they would use this application in their daily lives, and if they would recommend it to their family or friends. The recorded interview data was coded and analyzed focusing on key themes arising from the participants’ experiences.

5 Results

The results gathered from the conducted user study are divided into four main sections: user group, qualitative data, relaxation response, and physical response.

5.1 User Group

Since the user groups were initially chosen to be purely divided based on the user’s average stress level and previous experience with paced breathing practices, each group resulted in an unbalanced gender distribution. However, the average emotional and physical results between each gender did not show a significant discrepancy.

5.2 Qualitative Data

User interviews were transcribed and coded. Key phrases and themes were extracted from the answer for each open-ended question. All responses were divided into three main sections: interaction mode, breathing guide modality, and overall experience.

Interaction Modes

Manual Mode: Majority of participants had positive feedback about the manual interaction mode. Only five participants did not have any positive comments regarding the manual interaction. Twelve users mentioned they liked having the ability to manually control the system, and six of them specifically added that they liked that they could set it at what they personally found comfortable. For instance, some revealed they did not feel comfortable taking long deep breaths at all, noting that they felt more relaxed when taking medium to shallow breaths. Participant R commented, “I liked how you could control the interval of the breathing, because some people just have massive lungs and other people just shallow breathe all the time… I am a shallow breather, so I just turned it down.”

Biofeedback Mode: The majority of participants, fifteen users, had at least one positive comment to provide about the biofeedback interaction. Eleven participants mentioned that they liked the idea of the application easing them into the deep breathing. Participant Q elaborated, “I felt that it calmed me down more. From going from a normal - what I would usually be breathing at - and then taking me down steadily. I liked that better than me having to think about it.” Six participants reflected that they enjoyed how the system challenged them to help them breathe deeper. Another five users mentioned they liked that there was less to think about. Five participants revealed they felt the biofeedback interaction was more calming. Four participants added that there was a goal or felt they were more focused. A couple users noted that they liked the variation in the pattern, and another couple felt like the rhythm was more natural and less mechanic. Only six users made no comment regarding what they liked about the biofeedback interaction.

Modality

To iterate, each user only experienced one type of modality for the duration of the study. However, a few users made comments directly addressing the type of feedback they experienced.

Haptic: Three users commented that the vibration pulses from the pillow reminded them of a heartbeat or a cat purring. Participant A commented that she liked how subtle the vibrations felt, reflecting “Normally when I try to meditate on my own I get severely distracted. And I try to set a timer. Do a similar thing… But I liked how the vibrations made you aware that you were doing something. But you weren’t really aware of it.” One user initially disliked the vibrations because it reminded him of a phone ringing. He explained, “The phone vibrating itself is stressful to me. Because when a phone is vibrating it needs immediate attention, so…. I’m not very comfortable with removing my stress with that type of stimulus.” However, the same user said by the end of the session, “Once I remove it from that association, I was able to relax my body a little more.”

Audio: A few people noted specifically that they did like the gong chimes, describing them as “environmental,” “smooth,” “relaxing,” or “pleasant.” However, some users did not like it at all. They felt it was not very entertaining and a little robotic. Three people said it would be nice if there was more to listen to, like natural sounds or background music. Participant P noted, “I liked the tones. But I kind of wanted something a little more to listen to… I liked the tones helped me focus. And stay on track. But it wasn’t very entertaining to listen to.

Audio-Haptic: Two people commented how they liked how the sounds and the vibrations worked together, helping them feel more immersed. Participant B reflected, “It was so relaxing. The sounds and the vibrations made it easy to focus on something besides your thoughts. Or anything else. And it was very calming.” Two people specified that the vibrations were actually their favorite part out of the audio-haptic system. They liked that there was an extra something they could feel to complement the sound. Participant H commented, “I actually found the gong noise a lot more relaxing. I guess maybe that’s why I was able to really not think about it. But for some reason I realized this is actually a good noise. I like this. And I felt that had the vibrations not been there I don’t know if it would have the same effect.”

Preferred Interaction Mode

Each participant experienced both types of interactions: manual and biofeedback. On the third day, they chose which interaction to experience they wanted to experience a second time. Out of the 21 participants, 11 chose the manual mode, while 10 chose the biofeedback mode. Two participants clarified that they did not have a preference over either interaction mode. Removing these two users from the preferred interaction count still leaves the count at 10 (48% of participants) for the manual mode and 9 (43% of participants) for the biofeedback mode.

5.3 Relaxation Response

The stress survey contained an analog scale that read very tense to very relaxed. Participants marked their current relaxation state on the scale before and after each meditation sit. The participant’s mark was converted to a real number on a scale of 1.00 (very tense) to 5.00 (very relaxed). We calculated the user’s subjective change in relaxation by the difference of the converted values. Again, this value was again normalized then mapped to a ±10 scale. In general, each group experienced an increase in relaxation state. Overall, users did feel an increased state of relaxation. On average, the three groups were fairly close to each other. The audio group led the greatest average increase in subjective relaxation at 3.8, followed by the haptic group at 3.6 and the audio-haptic group at 3.3. However, if we were to break down these groups further by interaction mode, the haptic group obtained the greatest average change in relaxation at a value of 4.4. This is closely followed by the audio manual group at 4.1. The lowest value was the haptic biofeedback sessions at 2.7. The manual and biofeedback sessions of the audio-haptic group yielded very similar numbers, 3.4 and 3.3 respectively.

5.4 Physical Response

Breathing Rate: Users did experience a decrease in breathing rate during the session overall. Figure 4 indicates a breakdown of the average breathing rate values observed in each modality and interaction mode.

Fig. 4.
figure 4

Average highest, lowest, and change in breathing rate (BR) values by group and interaction mode.

Difficulty of the session indicates the observed level of difficulty the user had in following the breathing guide. Each session was described using the following adjectives: gradual, flat, and bumpy (Fig. 5). A gradual section is characterized by a steady decrease in average BR. A flat section is characterized by a stable value of average BR. A bumpy section is characterized by an unstable BR.

Fig. 5.
figure 5

Graph descriptions of breathing rate (BR) over the session duration: (a) flat, (b) gradual, and (c) bumpy.

Performance during the manual sessions was divided up into five different categories based on the order observed of the previous characteristics: (1) gradual and flat, (2) flat, (3) bumpy and flat, (4) flat and bumpy, and (5) bumpy. Similarly, biofeedback sessions were divided into the following five categories: (1) gradual and flat, (2) gradual, (3) bumpy and gradual, (4) gradual and bumpy, and (5) bumpy. Gradual and flat patterns are desirable, as it indicates the user was able to follow the guide within reason. They were then reclassified as smooth.

In the majority of sessions, the participant was able to follow the guide. 57% of sessions in the haptic and the audio-haptic guide resulted in smooth breath patterns. This was closely followed by 52% of sessions in the audio group. 33% of users in the audio-haptic group had a breath pattern classified as bumpy then smooth. 24% of sessions in the audio-haptic group the inverse breath pattern, smooth then bumpy. No one in the audio-haptic group experienced a completely bumpy breath pattern. Looking at the audio group, the remaining sessions were evenly split: 17% bumpy then smooth, 19% smooth then bumpy, and 19% bumpy then smooth. In the haptic sessions, 25% of the sessions were classified as bumpy then smooth, and 24% of the sessions were classified as completely bumpy. Only 5% of the haptic sessions were considered smooth then bumpy.

Difficulty following was calculated by determining the fraction of time the user’s breath was bumpy throughout the duration of the session. It is on a scale from 0 (completely smooth) to 10 (completely bumpy during the majority of the session).

6 Discussion

6.1 Preferred Interaction Mode

It was expected that biofeedback control would be the preferred type of interaction. In particular yogic breathing practices, the objective is to bring awareness to the present by focusing on the body and breath. If the biofeedback interactive system is successful, it would allow the user to focus solely on their breath and not be concerned or preoccupied about manipulating the system itself. In actuality, the preferred interaction type was split among the participants: 48% for manual interaction, 43% for biofeedback interaction, and 9% with no preference. It appears that the favored type of interaction is simply dependent on personal preference. Some participants wanted to have direct control over choosing the breathing rate and did not want to release any control to the system. Other participants liked that they could give up some control, and just focus on their breath.

Both types of interaction are still desirable among users. Of the twenty-one participants, sixteen made at least one positive comment regarding the manual interaction, closely followed by fifteen users concerning the biofeedback interaction. One of the participants who had no preference over a group stated, “I like having the option of both. If I really wanted to relax, and I only had nine minutes, then I’d want to do the [manual] one because I would just start right there. But if I maybe had time to do both, then I would start with the [biofeedback] one and slow my breathing down and then do the [manual] one again after it’s already there.” It appears that the majority of participants liked the option of being able to choose their own breathing rate to follow, but also liked the idea of easing into the deep breathing.

The main complaint regarding the biofeedback system was that it started off too quickly. This perspective could be a result of comparison with prior exposure to the training application used in the informational section of the first day. The breathing guide in the training session was set to 6 BPM. Additionally, when user enters the manual session the breathing rate is initially set to 6 BPM. As a result of having either or both of these experiences before the biofeedback system, the breathing guide would be alarmingly fast. This is interesting, because essentially the system is mirroring back their current breathing rate. Adjustments could be made to the system to make a maximum breathing rate that is still comfortably slow, as to not startle the participant. One participant made an astute observation regarding their breath: “I felt like yesterday when I was doing [the manual session]. I was relaxed but it was like a little boring. But this gave me something to work towards. Like it showed me how fast my breathing was. And I was like whoa! Okay! I need to slow it down. So yeah, I did like that. I thought it was interesting.” As the system carried on, six users commented that they felt that the system began to prompt them to breathe too slowly. Additionally, four participants explicitly said they felt uncomfortable as a result of the system starting too fast or too slow. This is again the result of system’s current limitations. The system would increase the breathing rate if people had a hard time matching it; however, once they were able to reach the target breathing rate, it would challenge the participant to breathe slower once more. A solution could be to stabilize the system once it finds a good match.

6.2 Haptic Guidance

As touch is incredibly intimate and important for well-being. By stimulating the tactile sense, the user is provided a personal space where the experience is solely their own. The results of the study support our hypothesis that haptic guidance would be effective on its own. In fact, overall, it appears that the manual haptic guidance was the most effective out of all interaction modality cases.

Users in the haptic group noted they liked the pulses because they were subtle or reminiscent of the cat purring or a heartbeat. There does appear to be a negative initial association with a phone vibrating. Some participants commented that they felt that they were receiving a call. However, by the end of the three sessions, this negative association was faded once the participants became familiar with the vibration pulses as a breathing guide. Another participant mentioned that the fact that the phone was encased in a pillow did help remove this negative association as well.

Out of the three modality groups, the majority of participants in the haptic group were partial to the manual interaction. All seven members of the haptic group had a positive comment regarding the manual interaction mode, compared to only five and four participants in the audio and audio-haptic group respectively. Users in the haptic group also had the least amount of negative comments to give about the manual interaction mode: three users had something negative to say, compared to five and four users in the audio and audio-haptic group respectively. However, the majority of participants in the haptic group did not like the biofeedback interaction at all. Only 23% of the positive comments regarding the biofeedback system were from the haptic group. Additionally, only one haptic user liked that the system eased into the deep breathing, compared to six and four of the audio and audio-haptic group respectively. The haptic group’s preference for the manual interaction is also indicative in the emotional responses for both calculated and subjective relaxation.

Out of the three modality groups, the haptic group’s manual and biofeedback sessions had the widest discrepancy in relaxation increase. For the average change in calculated relaxation, there was a difference of 1.3 between manual and biofeedback sessions, while the audio and audio-haptic group had gaps of 0.1 and 0.6 respectively. Similarly for the average change in subjective relaxation, the haptic group’s manual and biofeedback sessions had the greatest difference of 1.7, while audio and audio-haptic groups had a gap of 0.7 and 0.1 respectively. It is noteworthy that the manual haptic sessions yielded the highest average change in both calculated and subjective relaxation overall.

It is interesting to also note that these differences in the haptic manual and biofeedback sessions are also reflected in the physical responses examined. Overall, participants in the manual haptic session on average achieved the greatest change in decreasing their breathing rate by 12.9 BPM. The haptic group also had the widest discrepancy, 3.1 BPM, between interaction modes for change in breathing rate. The audio and audio-haptic group had a gap of 0.5 BPM and 1.3 BPM respectively.

On average, the haptic group did have the hardest time following the breathing guide. 24% of the session breathing patterns was described as completely bumpy, versus 19 and 0% for audio and audio-haptic groups respectively. However, it is interesting to notice that only 5% of haptic sessions had a breathing pattern of smooth then bumpy, as compared to 19 and 24% of users. This might indicate that if the participant has a good handle on following the guide, they are more focused throughout the duration of the session.

6.3 Audio-Haptic Guidance

It was expected that the addition of haptic feedback would enhance the audio based guidance. There have been a few studies that support the effectiveness of vibroacoustic therapy for relaxation [22, 23] and that the simultaneous stimulation of the auditory and tactile senses can be more effective than stimulating one at a time [19, 20]. Additionally, in the particular case of paced breathing, in the previously mentioned study, Breathe with the Ocean [20] that featured a breathing guidance installation, it was noted that most users found the synchronization between the wave-like patterns from the haptic blanket and the audio waves pleasing.

The general feedback interviews from our study supported the comfortable effect from the combined stimulation. A few participants remarked that they liked how the sounds and vibrations worked together, leading to a more immersed feeling. Participant H reflected, “I actually found the gong noise a lot more relaxing… for some reason I realized this is actually a good noise. I like this… And I felt that… had the vibrations not been there I don’t know if it would have the same effect.”

41% of the positive comments for the biofeedback interaction came from the audio-haptic group, compared to 35% and 23% of the audio and the haptic group respectively. They also had the less amount of negative things to say about the biofeedback interaction: 22% versus 44 and 33% for the audio and the haptic group respectively. Only one participant in the audio-haptic group commented that the system started off too fast, compared to four users in the audio and three users in the haptic group.

Interestingly, the audio-haptic group experienced the greatest increase in calculated relaxation for biofeedback sessions, 2.2 versus 1.6 and 1.9 for the haptic and audio group respectively. However, the audio-haptic group also experienced the least amount of calculated relaxation in manual sessions, 1.6 versus 2.9 and 2.0. For subjective relaxation, audio-haptic manual and biofeedback sessions resulted in a similar value, 3.4 and 3.3 respectively. This is interesting to note because the other two groups experienced a 0.7 to 1.7 difference between manual and biofeedback sessions.

Overall, the audio-haptic group did have a significantly easier time following the guide out of the three modalities in both interaction modes with a difficulty value of 0.8 overall versus 2.8 and 2.7. However, it did not necessarily enhance relaxation more over one stimulation alone, and in some cases hindered it. This supports the previous results [18], in which smooth controlled breath does not necessarily lead to a greater sense of relaxation. That being said, participants still expressed pleasure of experiencing both stimulations simultaneously.

7 Conclusion

This study investigated the integration of biofeedback and haptic stimulation in mobile paced breathing tools. In order to explore these areas, a mobile phone application was developed. The application was highly received overall among participants. On average, all combinations of interaction and breathing guide modalities resulted in an increase in calculated and subjective relaxation.

Our qualitative analysis suggests that both manual and biofeedback modes are desirable. However, the manual mode resulted in greater average calculated and subjective relaxation. Manual mode was observed to be easier to follow overall. This suggests that biofeedback implementation is not vital in attributing to a greater sense of well-being. This information could potentially aide in therapeutic settings, as it may not be necessary for counselors and the high stress population to invest in expensive biofeedback equipment for stress relief.

The findings of this study also support the effectiveness of haptic guidance on its own. Although, the haptic breathing guide was observed to be the most difficult to follow, manual haptic guidance resulted in the greatest calculated and subjective relaxation. It also led to the greatest decrease in breathing rate. This may be greatly applicable to various situational use. There may be certain conditions where audio guidance is not viable (e.g. too much environmental noise or desire for silence). Many people also have a personal mobile device which contains a motor, and thus, can take advantage of haptic guidance benefits.

Lastly, simultaneous audio-haptic guidance led to a greater decrease in breathing rate over audio guidance, and was the overall easiest to follow. However, it did not necessarily enhance relaxation more over one stimulation alone, and in some cases hindered it. Multimodal audio-haptic stimulation may be beneficial in aiding focus to meet a particular task, but this may impede the user’s full potential to relax.

8 Limitations and Future Work

There are limitations with the interview and survey data due to self-report error. Participants may also have suffered from the “John Henry” effect, as they entered the study expecting to relax which may have provided a bias. There were also ceiling values in the survey questions, which affected responses of users who came into the session already in a relaxed state. The analog scale design also led some users to fill in the circles rather than mark along the line, resulting in an integer value rather than a real number. In some cases, verbal instruction was necessary to prevent this. It would have also been effective to video record the meditation sit in order to observe how the user interacted with the app. It would also be good as a cross reference to help explain random peaks in the sensor data.

There are also additional limitations with the sensor used. There may be some error with the readings and delay in response of the user’s current breathing rate. There is also potentially a timestamp discrepancy between the data from the sensor and from the mobile device. In future work, it would be beneficial to create a file within the application to contain start and end times along with the sensor and guide values. This would also allow us to get a more insight into how close the user was to the guide they were given.

Future work is necessary in order to validate the significance of our findings on a larger sample scale. It would also be beneficial to make improvements to the biofeedback system behavior to eliminate discomfort with the guide moving too slowly or quickly. Future work should also expose participants to experience all three modalities.