Abstract
Digital collaboration of individuals has increased in diverse areas such as gaming, learning and product innovation. Across scenarios, adequate intra- and interpersonal emotion management is increasingly acknowledged to be beneficial to cognitive and affective interaction outcomes. Unfortunately, individuals differ notably in their emotion management abilities. Additionally, many types of computer mediated collaboration lack the richness of affective cues traditionally found in face-to-face interaction. We envision psychophysiology-based emotion feedback as an automated tool to improve emotion management, and therefore group performance and satisfaction. The presented prototype presents a first iteration of this idea, centered around information on emotional arousal derived from peripheral nervous system measures.
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Notes
- 1.
Biosignalsplux by Plux Wireless Biosignals S.A.: http://biosignalsplux.com/index.php/en/.
- 2.
The DFG-funded Karlsruhe Decision & Design Lab (KD2Lab) is one of the largest computer-based experimental laboratories world-wide: http://www.kd2lab.kit.edu.
- 3.
Rocket League by developer Psyonix: https://rocketleaguegame.com.
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Knierim, M.T., Jung, D., Dorner, V., Weinhardt, C. (2017). Designing Live Biofeedback for Groups to Support Emotion Management in Digital Collaboration. In: Maedche, A., vom Brocke, J., Hevner, A. (eds) Designing the Digital Transformation. DESRIST 2017. Lecture Notes in Computer Science(), vol 10243. Springer, Cham. https://doi.org/10.1007/978-3-319-59144-5_35
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