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Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games

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Advances in Computational Intelligence (IWANN 2017)

Part of the book series: Lecture Notes in Computer Science ((LNTCS,volume 10306))

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Abstract

Recently, the development of believable agents has gained a lot of interest and many solutions have been proposed by the research community to implement such bots. However, in order to make advances in this field, a generic and rigorous evaluation that would allow the comparison of new systems against existing ones is needed. This paper provides a summary of the existing believability assessments. Seven features characterising the protocols are identified. After a comprehensive analysis, recommendations and prospects for improvement are provided.

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Notes

  1. 1.

    Human-Like Bots Competition, presented at the IEEE CIG conference by Raúl Arrabales: http://www.slideshare.net/array2001/arrabales-bot-prize2014v2.

  2. 2.

    http://www.loebner.net/Prizef/loebner-prize.html.

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Correspondence to Cindy Even .

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Even, C., Bosser, AG., Buche, C. (2017). Analysis of the Protocols Used to Assess Virtual Players in Multi-player Computer Games. In: Rojas, I., Joya, G., Catala, A. (eds) Advances in Computational Intelligence. IWANN 2017. Lecture Notes in Computer Science(), vol 10306. Springer, Cham. https://doi.org/10.1007/978-3-319-59147-6_56

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  • DOI: https://doi.org/10.1007/978-3-319-59147-6_56

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