Skip to main content

Augmented Reality in Education, Scope of Use and Potential

  • Living reference work entry
  • First Online:
Encyclopedia of Education and Information Technologies
  • 224 Accesses

Synonyms

Augmented reality; Education; Emerging technology; Information and communication technology; Innovation

Augmented Reality: Definition and Features

Augmented Reality: General Idea

Augmented reality is a technology that has gained popularity in recent years; it is often referred to in the subject literature as an emerging technology that has great potential for educational activities. This technology is based on the idea of applying an additional layer of digital information to images of real objects and locations in real time, thus complementing and extending them with new, additional elements that are valuable to the user (Azuma et al. 2001). The additional layer of information can contain text, images, videos, or other multimedia or interactive components that expand the view of the physical world with digital elements. The main features that distinguish augmented reality from other technologies include seamless blending of virtual and real elements into one environment,...

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

References

  • Akçayır M, Akçayır G (2017) Advantages and challenges associated with augmented reality for education: a systematic review of the literature. Educ Res Rev 20:1–11

    Article  Google Scholar 

  • Akçayır M et al (2016) Augmented reality in science laboratories: the effects of augmented reality on university students’ laboratory skills and attitudes toward science laboratories. Comput Hum Behav 57:334–342

    Article  Google Scholar 

  • Azuma R, Baillot Y, Behringer R et al (2001) Recent advances in augmented reality. http://www.cc.gatech.edu/~blair/papers/ARsurveyCGA.pdf. Accessed 25 Mar 2018

  • Bacca J et al (2014) Augmented reality trends in education: a systematic review of research and applications. J Educ Technol Soc 17(4):133–149

    Google Scholar 

  • Balog A, Pribeanu C (2010) The role of perceived enjoyment in the students’ acceptance of an augmented reality teaching platform: a structural equation modelling approach. Stud Inform Control 19(3):319–330

    Article  Google Scholar 

  • Barfield W (ed) (2015) Fundamentals of wearable computers and augmented reality, 2nd edn. CRC Press, Boca Raton

    Google Scholar 

  • Bodén M, Dekker A, Viller S et al (2013) Augmenting play and learning in the primary classroom. In: Proceedings of the 12th international conference on interaction design and children. ACM Digital Library, New York, pp 228–236

    Google Scholar 

  • Bower M et al (2014) Augmented reality in education – cases, places and potentials. Educ Media Int 51(1):1–15

    Article  MathSciNet  Google Scholar 

  • Cai S, Wang X, Chiang FK (2014) A case study of Augmented Reality simulation system application in a chemistry course. Comput Hum Behav 37:31–40

    Article  Google Scholar 

  • Chen C-H, Lee I-J, Lin L-Y (2015) Augmented reality-based self-facial modeling to promote the emotional expression and social skills of adolescents with autism spectrum disorders. Res Dev Disabil 36:396–403

    Article  Google Scholar 

  • Dalim CSC et al (2017) Factors influencing the acceptance of augmented reality in education: a review of the literature. J Comput Sci 13(11):581–589

    Article  Google Scholar 

  • Delello JA, McWhorter RR, Camp KM (2015) Integrating augmented reality in higher education: a multidisciplinary study of student perceptions. J Educ Multimedia Hypermedia 24(3):209–233

    Google Scholar 

  • Escobedo L, Tentori M, Quintana E et al (2014) Using augmented reality to help children with autism stay focused. IEEE Pervasive Comput 13(1):38–46

    Article  Google Scholar 

  • Estapa A, Nadolny L (2015) The effect of an augmented reality enhanced mathematics lesson on student achievement and motivation. J STEM Educ Innov Res 16(3):40–48

    Google Scholar 

  • Geiger P et al (2014) Location-based mobile augmented reality applications: challenges, examples, lessons learned. In: Monfort V, Krempels K (eds) 10th international conference on web information systems and technologies (WEBIST 2014), special session on business apps, 3–5 April 2014, Barcelona. Springer, Cham, pp 383–394

    Google Scholar 

  • Kipper G, Rampolla J (2012) Augmented reality: an emerging technologies guide to AR. Syngress, Waltham

    Google Scholar 

  • Küçük S, Kapakin S, Göktaş Y (2016) Learning anatomy via mobile augmented reality: effects on achievement and cognitive load. Anat Sci Educ 9(5):411–421

    Article  Google Scholar 

  • Lugmayr A et al (2018) Children road safety training with augmented reality (AR). Int Ser Inf Syst Manag Creat eMedia 2017(2):40–42

    Google Scholar 

  • Martín-Gutiérrez J et al (2015) Augmented reality to promote collaborative and autonomous learning in higher education. Comput Hum Behav 51:752–761

    Article  Google Scholar 

  • Milgram P, Kishino F (1994) Taxonomy of mixed reality visual displays. IEICE Trans Inf Syst E77-D: 1321–1329. http://etclab.mie.utoronto.ca/people/paul_dir/IEICE94/ieice.html. Accessed 20 Feb 2018

    Google Scholar 

  • Moro C et al (2017) The effectiveness of virtual and augmented reality in health sciences and medical anatomy. Anat Sci Educ 10(6):549–559

    Article  Google Scholar 

  • Nazaruddin MA, Efendi M (2018) The book of pop up augmented reality to increase focus and object recognition capabilities for children with autism. J ICSAR 2(1):9–14

    Article  Google Scholar 

  • Ozdamli F, Hursen C (2017) An emerging technology: augmented reality to promote learning. Int J Emerg Technol Learn 12(11):121–137

    Article  Google Scholar 

  • Ponce BA et al (2014) Emerging technology in surgical education: combining real-time augmented reality and wearable computing devices. Orthopedics 37(11): 751–757

    Article  Google Scholar 

  • Richard E, Billaudeau V, Richard P et al (2007) Augmented reality for rehabilitation of cognitive disabled children: a preliminary study. In: Virtual rehabilitation. IEEE, Piscataway, pp 102–108

    Google Scholar 

  • Salvador-Herranz G, Perez-Lopez D, Ortega M et al (2013) Manipulating virtual objects with your hands: a case study on applying desktop augmented reality at the primary school. In: Sprague RH (ed) System sciences (HICSS) 2013 46th Hawaii international conference on IEEE. IEEE Computer Society, Los Alamitos, pp 31–39

    Chapter  Google Scholar 

  • Sato F (2017) Indoor navigation system based on augmented reality markers. In: Barolli L, Enokido T (eds) International conference on innovative mobile and internet services in ubiquitous computing. Springer, Cham, pp 266–274

    Google Scholar 

  • Smith M et al (2017) The effects of augmented reality head-up displays on drivers’ eye scan patterns, performance, and perceptions. Int J Mob Hum Comput Interact 9(2):1–17

    Article  Google Scholar 

  • Solano A et al (2017) An augmented reality application to enhance the children’s engagement in an early development method for mathematics literacy. In: Ahram T, Falcão C (eds) International conference on applied human factors and ergonomics. Springer, Cham, pp 405–414

    Google Scholar 

  • Syahputra MF et al (2018) Augmented reality social story for autism spectrum disorder. J Phys Conf Ser 978(1):1–6. http://iopscience.iop.org/article/10.1088/1742-6596/978/1/012040/meta. Accessed 17 June 2018

    Google Scholar 

  • Tsai T-H et al (2016) Design of a mobile augmented reality application: an example of demonstrated usability. In: Antona M, Stephanidis C (eds) International conference on universal access in human-computer interaction. Springer, Cham, pp 198–205

    Google Scholar 

  • Wójcik M (2016) Potential use of augmented reality in LIS education. Educ Inf Technol 21(6):1555–1569

    Article  Google Scholar 

  • Wu H, Lee SWY, Chang HY et al (2013) Current status, opportunities and challenges of augmented reality in education. Comput Educ 62:41–49. http://www.researchgate.net/publication/235703112_Current_status_opportunities_and_challenges_of_augmented_reality_in_education. Accessed 22 Jan 2018

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Magdalena Wójcik .

Editor information

Editors and Affiliations

Section Editor information

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this entry

Check for updates. Verify currency and authenticity via CrossMark

Cite this entry

Wójcik, M. (2020). Augmented Reality in Education, Scope of Use and Potential. In: Tatnall, A. (eds) Encyclopedia of Education and Information Technologies. Springer, Cham. https://doi.org/10.1007/978-3-319-60013-0_195-1

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60013-0_195-1

  • Received:

  • Accepted:

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60013-0

  • Online ISBN: 978-3-319-60013-0

  • eBook Packages: Living Reference Computer SciencesReference Module Computer Science and Engineering

Publish with us

Policies and ethics