Skip to main content

Virtual Reality Self Induced Cybersickness: An Exploratory Study

  • Conference paper
  • First Online:
Advances in Ergonomics in Design (AHFE 2017)

Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 588))

Included in the following conference series:

Abstract

Virtual reality (VR) has been used successfully in several studies, namely in the area of safety warnings design. However, regarding cybersickness, this technology it is not innocuous. We report results concerning cybersickness related with awareness of the secondary effects of VR before doing an experiment. Two groups of participant were found. A group that read the consent form (CF) with attention and a group that did not pay attention to the CF and just signed it. The consent contained information about the experiment and also an alert on the secondary effects of VR. In the VR experiment, participants were asked to accomplish a task in a virtual environment (VE) related with other study. Findings suggest that for those who read the consent form carefully, thus, were more aware about VR side effects, there were more symptoms of cybersickness and more withdraws. These reported results rise some practical and also ethical issues related with VR experiments that are discussed in this paper.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 259.00
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 329.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. LaViola, J.J.: A discussion of cybersickness in virtual environments. ACM SIGCHI Bull. 32(1), 47–56 (2000)

    Article  Google Scholar 

  2. Gamberini, L., Cottone, P., Spagnolli, A., Varotto, D., Mantovani, G.: Responding to a fire emergency in a virtual environment: Different patterns of action for different situations. Ergonomics 46(8), 842–858 (2003)

    Article  Google Scholar 

  3. Tang, C.H., Wu, W.T., Lin, C.Y.: Using virtual reality to determine how emergency signs facilitate way-finding. Appl. Ergon. 40(4), 722–730 (2009)

    Article  Google Scholar 

  4. Duarte, E., Rebelo, F., Teixeira, L., Vilar, E., Teles, J., Noriega, P.: Sense of presence in a VR-based study on behavioral compliance. In: Aaron, M. (ed.) DUXU 2013. LNCS, vol. 8014, pp. 362–371. Springer, Heidelberg (2013)

    Google Scholar 

  5. Duarte, E., Rebelo, F., Teles, J., Wogalter, M.S.: Behavioral compliance for dynamic versus static signs in an immersive virtual environment. Appl. Ergon. 45(5), 1367–1375 (2014)

    Article  Google Scholar 

  6. Duarte, E., Rebelo, F., Teles, J., Wogalter, M.S.: Behavioral compliance in virtual reality: effects of warning type. In: Kaber, D.B., Boy, G. (eds.) Advances in Cognitive Ergonomics, pp. 812–821. CRC Press, Boca Raton (2010)

    Google Scholar 

  7. Vilar, E., Rebelo, F., Noriega, P., Duarte, E., Mayhorn, C.B.: Effects of competing environmental variables and signage on route-choices in simulated everyday and emergency wayfindings situations. Ergonomics 57(4), 511–524 (2014)

    Article  Google Scholar 

  8. Vilar, E., Rebelo, F., Noriega, P.: Indoor human wayfinding performance using vertical and horizontal signage in virtual reality. Hum. Factors Ergon. Manuf. Serv. Ind. 24(6), 601–615 (2014)

    Article  Google Scholar 

  9. Kolasinski, E.M.: Simulator Sickness in virtual Environments. No. ARI-TR-1027. Army Research Institute for the Behavioral and Social Sciences, Alexandria (1995)

    Google Scholar 

  10. Stanney, K.M., Kennedy, R.S., Drexler, J.M.: Cybersickness is not simulator sickness. In: Proceedings of the Human Factors and Ergonomics Society Annual Meeting, pp. 1138–1142. Sage Publications, Los Angeles (1997)

    Google Scholar 

  11. Treisman, M.: Motion sickness: an evolutionary hypothesis. Science 197(4302), 493–495 (1977)

    Article  Google Scholar 

  12. Riccio, G.E., Stoffregen, T.A.: An ecological theory of motion sickness and postural instability. Ecol. Psychol. 3(3), 195–240 (1991)

    Article  Google Scholar 

  13. Sharples, S., Cobb, S., Moody, A., Wilson, J.R.: Virtual reality induced symptoms and effects (VRISE): comparison of head mounted display (HMD). Deskt. Proj. Disp. Syst. Disp. 29(2), 58–69 (2008)

    Google Scholar 

  14. Balk, S.A., Bertola, M.A., Inman, V.W.: Simulator sickness questionnaire: twenty years later. In: Proceedings of the Seventh International Driving Symposium on Human Factors in Driver Assessment, Training and Vehicle Design, pp. 257–263 (2013)

    Google Scholar 

  15. Howarth, P.A., Costello, P.J.: The occurrence of virtual simulation sickness symptoms when and HMD was used as a personal viewing system. Displays 18(2), 107–116 (1997)

    Article  Google Scholar 

  16. Pausch, R., Crea, T., Conway, M.: A literature survey for virtual environments: military flight simulator visual systems and simulator sickness. Presence Teleoper. Virtual Environ. 1(3), 344–363 (1992)

    Article  Google Scholar 

  17. Boff, K.R., Lincoln, J.E.: Engineering Data Compendium: Human Perception and Performance, vol. 3 (1988)

    Google Scholar 

  18. McCauley, M.E., Sharkey, T.J.: Cybersickness: perception of self-motion in virtual environments. Presence Teleoper. Virtual Environ. 1(3), 311–318 (1992)

    Article  Google Scholar 

  19. Davis, S., Nesbitt, K., Nalivaiko, E.: Comparing the onset of cybersickness using the oculus rift and two virtual roller coasters. In: Proceedings of the 11th Australasian Conference on Interactive Entertainment (IE 2015), Sidney, Australia (2015)

    Google Scholar 

  20. Kennedy, R.S., Frank, L.H.: A Review of Motion Sickness with Special Reference to Simulator Sickness (1985)

    Google Scholar 

  21. Reason, J.T., Brand, J.J.: Motion Sickness. Academic Press, New York (1975)

    Google Scholar 

  22. Kennedy, R.S., Lane, N.E., Berbaum, K.S., Lilienthal, M.G.: Simulator sickness questionnaire: an enhanced method for quantifying simulator sickness. Int. J. Aviat. Psychol. 3(3), 203–220 (1993)

    Article  Google Scholar 

  23. De Carvalho, M.R., Da Costa, R.T., Nardi, A.E.: Simulator sickness questionnaire: translation and cross-cultural adaptation. J. Brasil. Psiquiatr. 60(4), 247–252 (2011)

    Article  Google Scholar 

  24. Bouchard, S., Robillard, G., Renaud, P., Bernier, F.: Exploring new dimensions in the assessment of virtual reality induced side effects. J. Comput. Inf. Technol. 1(3), 20–32 (2011)

    Google Scholar 

Download references

Acknowledgements

This work was supported by grants BEX 0660-13/2 to Ana Almeida from CAPES Foundation Ministry of Education of Brazil.

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Ana Almeida .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2018 Springer International Publishing AG

About this paper

Cite this paper

Almeida, A., Rebelo, F., Noriega, P., Vilar, E. (2018). Virtual Reality Self Induced Cybersickness: An Exploratory Study. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 588. Springer, Cham. https://doi.org/10.1007/978-3-319-60582-1_3

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-60582-1_3

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60581-4

  • Online ISBN: 978-3-319-60582-1

  • eBook Packages: EngineeringEngineering (R0)

Publish with us

Policies and ethics