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Drawing as Reasoning Tool in UX Design - Doodling and Drawing as Foundation for Project Planning

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Part of the book series: Advances in Intelligent Systems and Computing ((AISC,volume 588))

Abstract

Thinking through drawing in classroom settings on a Design bachelor degree, is a learning strategy capable of developing perception on new project values. Several studies explain how drawing serves as a reasoning tool to build knowledge upon a subject of study. The act of doodling and drawing, plays a role in a narrative structure, constructing a map of symbols and allowing different associations. Students interact with the subject of study through the graphic representation of an idea. Although drawing is useful as a tool, in learning settings is still missed a stronger link with writing and talking. There is the need to empower drawing as a reasoning tool, find new connections and project other future associations. The learning strategy developed in this article was carried out in the Curricular Unit of Interaction Systems, during the first semester of 2016/2017, in the Bachelor Visual Communication Design and Audiovisual degree, Applied Arts School, Polytechnic Institute of Castelo Branco, Portugal.

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Correspondence to José Silva .

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Silva, J., Silva, F., Raposo, D., Neves, J. (2018). Drawing as Reasoning Tool in UX Design - Doodling and Drawing as Foundation for Project Planning. In: Rebelo, F., Soares, M. (eds) Advances in Ergonomics in Design. AHFE 2017. Advances in Intelligent Systems and Computing, vol 588. Springer, Cham. https://doi.org/10.1007/978-3-319-60582-1_81

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  • DOI: https://doi.org/10.1007/978-3-319-60582-1_81

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-60581-4

  • Online ISBN: 978-3-319-60582-1

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