Abstract
This work discusses the methodology for the design, development and deployment of a virtual 19\(^\mathrm{th}\)-century Fish Curing Yard as an immersive museum installation. The museum building now occupies the same space where the curing yard was over 100 years prior, hence the deployment of a virtual reconstruction of the curing yard in a game engine enables the museum visitors to explore the virtual world from equivalent vantage points in the real world. The project methodology achieves the goal of maximising user experience for visitors while minimising cost for the museum, and focus group evaluations of the system revealed the success of the interaction-free design with snackable content. A major implication of the findings is that museums can provide compelling and informative experiences that enable visitors to travel back in time with minimal interaction and relatively low cost systems.
The original version of this chapter was revised: The name of the 7th author has been corrected. The correction to this chapter is available at https://doi.org/10.1007/978-3-319-60633-0_22
Similar content being viewed by others
Change history
12 December 2018
In the original version of this paper, the name of the 7th author was misspelled. This has now been rectified as “Jo Clements”.
References
Bruno, F., Bruno, S., De Sensi, G., Luchi, M.L., Mancuso, S., Muzzupappa, M.: A complete methodology for digital archaeological exhibition. J. Cult. Heritage 11(1), 42–49 (2010). http://doi.org/10.1016/j.culher.2009.02.006
Styliani, S., Fotis, L., Kostas, K., Petros, P.: Virtual Museums, a survey and some issues for consideration. J. Cult. Heritage 10, 520–528 (2009). http://doi.org/10.1016/j.culher.2009.03.003
Woodwark, J.: Reconstructing history with computer graphics. IEEE Comput. Graph. Appl. 11(1), 18–20 (1991)
Grau, O.: Virtual Art: From Illusion to Immersion. MIT Press, Chicago (2003)
Cameron, F., Kenderdine, S.: Speaking in Rama: panoramic vision in cultural heritage visualization. In: Theorizing Digital Cultural Heritage: A Critical Discourse, chap. 15, pp. 301–331. MIT Press, Cambridge (2007)
McCaffery, J., Miller, A., Vermehren, A., Fabola, A.: The virtual Museums of Caen: a case study on modes of representation of digital historical content. In: 2015 Digital Heritage, vol. 2, pp. 541–548. IEEE, September 2015
Kennedy, S., Fawcett, R., Miller, A., Dow, L., Sweetman, R., Field, A., Campbell, A., Oliver, I., McCaffery, J., Allison, C.: Exploring canons & cathedrals with Open Virtual Worlds: the recreation of St Andrews Cathedral, St Andrews day, 1318. In: 2013 Digital Heritage International Congress, pp. 273–280, October 2013
Kiourt, C., Koutsoudis, A., Pavlidis, G.: DynaMus: a fully dynamic 3D virtual Museum framework. J. Cult. Heritage 22, 984–991 (2016)
Rodrguez, M.B., Agus, M., Bettio, F., Marton, F., Gobbetti, E.: Digital Mont’e Prama: 3D cultural heritage presentations in museums and anywhere. In: 2015 Digital Heritage, vol. 2, pp. 557–564. IEEE, September 2015
Kostadinov, S.D., Vassilev, T.I.: Mobile virtual 3D model of a medieval town. Int. J. Inf. Technol. Secur. 5(4), 13–18 (2013)
Tait, E., Laing, R., Grinnall, A., Burnett, S., Isaacs, J.: (Re) presenting heritage: laser scanning and 3D visualisations for cultural resilience and community engagement. J. Inf. Sci. 42(3), 420–433 (2016)
Kostoska, G., Baez, M., Daniel, F., Casati, F.: Virtual, remote participation in museum visits by older adults: a feasibility study. In: Proceedings of the 8th International Conference on Personalized Access to Cultural Heritage, vol. 1352, pp. 10–13 (2015). CEUR-WS.org
Frisoli, A., Jansson, G., Bergamasco, M., Loscos, C.: Evaluation of the pure-form haptic displays used for exploration of works of art at museums. In: World Haptics Conference, Pisa, March, pp. 18–20, March 2005
Carrozzino, M., Evangelista, C., Scucces, A., Tecchia, F., Tennirelli, G., Bergamasco, M.: The virtual museum of sculpture. In: Proceedings of the 3rd International Conference on Digital Interactive Media in Entertainment and Arts, pp. 100–106. ACM, Chicago, September 2008
Loch, J.: An account of the improvements on the estates of the Marquess of Stafford. In: The Counties of Stafford an Salop, and on the Estate of Sutherland. Longman, Hurst, Rees, Orme & Brown, With Remarks (1820)
FSBI Publications. http://www.fsbi.org.uk/publications/council-reports/. Accessed 10 Oct 2016
Unreal Engine. https://www.unrealengine.com/. Accessed 10 Oct 2016
Sketchup. http://www.sketchup.com/. Accessed 10 Oct 2016
Google: Google Cardboard. https://www.google.com/get/cardboard/. Accessed 10 May 2016
Roundme. https://roundme.com/. Accessed 10 May 2016
krpano: krpano Panorama Viewer. https://krpano.com/. Accessed 10 May 2016
Oculus: rift + touch. https://www3.oculus.com/en-us/rift/. Accessed 10 May 2016
HTC: Vive. https://www.vive.com/uk/. Accessed 10 May 2016
WebVR: Bringing Virtual Reality to the Web. https://webvr.info/. Accessed 10 May 2016
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Fabola, A. et al. (2017). A Virtual Museum Installation for Time Travel. In: Beck, D., et al. Immersive Learning Research Network. iLRN 2017. Communications in Computer and Information Science, vol 725. Springer, Cham. https://doi.org/10.1007/978-3-319-60633-0_21
Download citation
DOI: https://doi.org/10.1007/978-3-319-60633-0_21
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-60632-3
Online ISBN: 978-3-319-60633-0
eBook Packages: Computer ScienceComputer Science (R0)