Abstract
A great deal of interest is now being given to the use of serious games to improve specific issues of learning processes at different levels of education both in primary and secondary schools as well as in universities worldwide. The aim of this paper is to propose a serious game model supported by mobile computing for improving learning of specific topics regarding AVC (Adaptive Virtual Courses). The model incorporates three main modules: the web-based backend, the mobile application (game) and finally, the instructional design module in charge of the game content management. The implementation of the model was achieved through the development of EOLo, a functional prototype which was validated using a case study applied to a secondary school English course. The results show that students are motivated with the use of EOLo thanks to the healthy competition offered by the game during the development of learning activities. In addition, the system allows the detection of learning failures and from these generates a proactive feedback based on the recommendation of educational resources.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
References
Bubphasuwan, N., Rattanachotparnich, N., Kaewkum, S., Tangworakitthaworn, P.: Serious game learning for novice practitioners in psychomotor domain. In: Proceedings Student Project Conference (ICT-ISPC) (2016)
Hainey, T., Westera, W., Connolly, T.M., Boyle, L., Baxter, G., Beeby, R.B.: Students’ attitudes toward playing games and using games in education: comparing Scotland and the Netherlands. Comput. Educ. 69, 474–484 (2013)
Shuler, C.: iLearn II: Addendum, an analysis of the games category of the iTunes App Store. The Joan Ganz Cooney center. In: Proceedings Sesame Workshop, New York (2012)
Castillo, A., Lozano, C., Pineda, W.: Aprende jugando: el uso de técnicas de gamificación en entornos de aprendizaje. J. IM-Pertinente – Universidad de la Salle 2(1), 125–143 (2014)
Dele-Ajayi, O., Strachan, R., Sanderson, J., Pickard, A.: Learning mathematics through serious games: an engagement framework. In: Proceedings Frontiers in Education Conference (FIE) (2016)
Mclain, M.L.: Collaborative game based learning of post-disaster management. In: Proceedings International Conference in Technology for Education (T4E), pp. 80–87 (2016)
El-Ghouli, L., Khoukhi, F.: Contributions of serious games on adaptive learning systems. In: Proceedings International Conference on Intelligent Systems: Theories and Applications (SITA) (2016)
Li, J.: Quality, evaluation and recommendation for learning object. In: Proceedings of the International Conference on Educational and Information Technology, pp. 533–537 (2010)
Mizhquero, K., Barrera, J.: Análisis, Diseño e Implementación de un Sistema Adaptivo de Recomendación de Información Basado en Mashups. Rev. Tecnológica ESPOL-RTE (2009)
Sajana, A., Bijlani, K., Jayakrishnan, R.: An interactive serious game via visualization of real life scenarios to learn programming concepts. In: 6th International Conference on Computing, Communication and Networking Technologies (ICCCNT) (2015)
Soares, F., Esteves, J.S., Carvalho, V., Lopes, G., Barbosa, F., Ribeiro, P.: Development of a serious game for Portuguese sign language. In: Proceedings of the International Congress on Ultra Modern Telecommunications and Control Systems and Workshops, pp. 226–230 (2016)
Acknowledgments
The research presented in this paper was partially funded by the COLCIENCIAS project entitled: “RAIM: Implementación de un framework apoyado en tecnologías móviles y de realidad aumentada para entornos educativos ubicuos, adaptativos, accesibles e interactivos para todos” of the Universidad Nacional de Colombia, with code 1119569-34172. It was also developed with the support of the grant from “Programa Nacional de Formación de Investigadores – COLCIENCIAS”.
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
Salazar, O.M., Álvarez, S., Ovalle, D.A. (2017). EOLo: A Serious Mobile Game to Support Learning Processes. In: Vittorini, P., et al. Methodologies and Intelligent Systems for Technology Enhanced Learning. MIS4TEL 2017. Advances in Intelligent Systems and Computing, vol 617. Springer, Cham. https://doi.org/10.1007/978-3-319-60819-8_14
Download citation
DOI: https://doi.org/10.1007/978-3-319-60819-8_14
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-60818-1
Online ISBN: 978-3-319-60819-8
eBook Packages: EngineeringEngineering (R0)