Abstract
3D scanning and printing has the potential to revolutionise the world. It offers a bridge between the virtual environment and the tangible world. The use of 3D scanners to capture and recreate defining objects is known as 3D virtualisation. It involves capturing a real-life scene using laser technology and representing its geometry using 3D modelling software or 3D printers. Despite being a relatively young technology, 3D printing has now become accessible and a part of modern industry. The printing of a 3D generated model can change the way in which an individual understands a concept, environment or communicates an idea. This has multiple benefits, for education, skills development, training and within the construction industry. However, using this technology relies on the operator having the skills and training required to generate accurate 3D models, and account for errors in the mesh after scanning. As such, this paper details the development into an automated 3D scanning system, and a cloud-based printing platform, where models are intelligently printed by multiple devices. Its development allows the readiness of 3D printing capabilities to unskilled users, who have no education or training in 3D model construction. Objects can be instantly manipulated and transferred into free-to-use open source graphic software. The access to detailed 3D model construction has never been so accessible to the untrained.
Access this chapter
Tax calculation will be finalised at checkout
Purchases are for personal use only
Similar content being viewed by others
References
Anand, C., Jainwal, K., Sarkar, M.: A high background light subtraction circuit for long range time-of-flight cameras. In: 2016 IEEE Asia Pacific Conference on Circuits and Systems (APCCAS), Jeju, pp. 487–490 (2016)
Chen, J.H., Shih, T.K., Chen, J.Y.: To develop the ubiquitous adventure RPG (role play game) game-based learning system. In: IEEE International Conference on Systems, Man, and Cybernetics (SMC), Seoul, pp. 2973–2978 (2012)
am Ende, B.A.: 3D mapping of underwater caves. IEEE Comput. Graph. Appl. 21(2), 14–20 (2001)
Keskin, C., Balci, K., Aran, O., Sankur, B., Akarun, L.: A multimodal 3D healthcare communication system. In: 3DTV Conference, Kos Island, pp. 1–4 (2007)
Latham, K., Hurst, W., Shone, N., El Rhalibi, A., Pan, Z.: A case study on the advantages of 3D walkthroughs over photo stitching techniques. In: The International Conference on Virtual Reality and Visualization (ICVRV 2016), China (2016), submitted
Microsoft Hololens Tutorial: 2016 IEEE International Symposium on Mixed and Augmented Reality (ISMAR-Adjunct), Merida (2016)
Nagori, N.P., Malode, V.: Communication interface for deaf-mute people using microsoft kinect. In: International Conference on Automatic Control and Dynamic Optimization Techniques (ICACDOT), Pune, India, pp. 640–644, (2016)
Papp, I., Tornai, R., Zichar, M.: What 3D technologies can bring to education: the impacts of acquiring a 3D printer. In: 7th IEEE International Conference on Cognitive Infocommunications (CogInfoCom), Wroclaw, pp. 000257–000262 (2016)
Russel, S.: Artificial Intelligence: A Modern Approach, 3rd edn. Prentice Hill, New Jercy (2009)
LiangKun, S., DeTong, Z.: Polygon topology generation algorithm research based on 3D modelling. In: IEEE 2nd International Conference on Software Engineering and Service Science, Beijing, pp. 385–388 (2011)
Tully, D., El Rhalibi, I., Pan, Z., Carter, C., Sudirman, S.: Automated procedural generation of urban environments using open data for city visualisation. In: Zhang, Y.-J. (ed.) ICIG 2015. LNCS, vol. 9219, pp. 545–551. Springer, Cham (2015a). doi:10.1007/978-3-319-21969-1_49
Tully, D., El Rhalibi, A., Pan, Z., Carter, C., Sudirman, S.: Mesh Extraction from a Regular Grid Structure Using Adjacency Matrix. In: Zhang, Y.-J. (ed.) ICIG 2015. LNCS, vol. 9219, pp. 562–572. Springer, Cham (2015b). doi:10.1007/978-3-319-21969-1_51
Van der Hoek, W., Wooldridge, M.: Multi-agent systems. Found. Artif. Intell. 3, 887–928 (2008)
Zhang, B.: Playing 3D: Digital technologies and novel 3D virtual environments to support the needs of Chinese learners in western education: Cross-cultural collaboration, gamification, well-being and social inclusion. In: 2016 22nd International Conference on Virtual System & Multimedia (VSMM), Kuala Lumpur, Malaysia, pp. 1–9 (2016)
Author information
Authors and Affiliations
Corresponding author
Editor information
Editors and Affiliations
Rights and permissions
Copyright information
© 2017 Springer International Publishing AG
About this paper
Cite this paper
O’Hare, D., Hurst, W., Tully, D., Rhalibi, A.E. (2017). A Study into Autonomous Scanning for 3D Model Construction. In: Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F. (eds) E-Learning and Games. Edutainment 2017. Lecture Notes in Computer Science(), vol 10345. Springer, Cham. https://doi.org/10.1007/978-3-319-65849-0_19
Download citation
DOI: https://doi.org/10.1007/978-3-319-65849-0_19
Published:
Publisher Name: Springer, Cham
Print ISBN: 978-3-319-65848-3
Online ISBN: 978-3-319-65849-0
eBook Packages: Computer ScienceComputer Science (R0)