Skip to main content

GPGPU-Based Painterly Rendering for Mobile Environment

  • Conference paper
  • First Online:
E-Learning and Games (Edutainment 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10345))

  • 2034 Accesses

Abstract

This paper presents a method for the real-time implementation of brush stroke-based painterly rendering in a mobile environment using the General-Purpose computing on Graphics Processing Units (GPGPU). We parallelize brush search and comparison, and accelerate them using GPGPU to improve the computation time. Through this approach, a 35 times higher computational speedup was achieved for high-resolution images compared to the previous Central Processing Unit (CPU)-based painterly rendering algorithms.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Lim, H.T., Shim, H.O., Yoon, K.H.: A painterly rendering system in mobile environment. In: HCI Korea Conference, pp. 115–117 (2014)

    Google Scholar 

  2. Seo, S., Park, J., Yoon, K.: A painterly rendering based on stroke profile and database. In: Proceeding of Fifth Eurographics Conference on Computational Aesthetics in Graphics, Visualization and Imaging, pp. 9–16 (2009)

    Google Scholar 

  3. Song, H.W., Seo, S.H., Ryu, S.T.: Development of an iPhone-based real-time painterly rendering system. J. Korean Soc. Comput. Game 23, 175–182 (2010)

    Google Scholar 

Download references

Acknowledgement

This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (No. NRF-2017R1A2B4007481).

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Kyunghyun Yoon .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Kim, S., Kang, D., Yoon, K. (2017). GPGPU-Based Painterly Rendering for Mobile Environment. In: Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F. (eds) E-Learning and Games. Edutainment 2017. Lecture Notes in Computer Science(), vol 10345. Springer, Cham. https://doi.org/10.1007/978-3-319-65849-0_24

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-65849-0_24

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-65848-3

  • Online ISBN: 978-3-319-65849-0

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics