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Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age

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E-Learning and Games (Edutainment 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10345))

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Abstract

Digital textbooks come in many different forms such as read-on-demand computer-based textbooks, print-on-demand e-textbook, and curriculum-based electronic textbooks. This article is to explore the dimension and shape for the future of digital textbooks. We suggest some design strategies to develop digital textbooks for instructor-led classroom in the online and mobile age. The strategies are based on the principles of learning.

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Acknowledgments

This work was supported by the National Research Foundation of Korea (NRF) grant funded by the Korea government (MSIP) (NRF-2016R1A2B1010253).

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Correspondence to Jeong Yong Ahn .

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Ahn, J.Y., Han, K.S. (2017). Exploring the Shape of Digital Textbook for the Classroom in the Mobile Age. In: Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F. (eds) E-Learning and Games. Edutainment 2017. Lecture Notes in Computer Science(), vol 10345. Springer, Cham. https://doi.org/10.1007/978-3-319-65849-0_34

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  • DOI: https://doi.org/10.1007/978-3-319-65849-0_34

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  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-65848-3

  • Online ISBN: 978-3-319-65849-0

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