Abstract
With scientific research regarding usability and guidance plus First-Time User Experiences (FTUEs) in video games currently sparse, it is imperative to assist existing and future developers in the field build usable games and effective guidance systems. For the work presented in this publication, research was conducted to investigate the effects of guidance on mobile game usability using two independent groups; featuring two commercial games with and without the presence of a First-Time User Experience. The results show, with significance, that guidance via a FTUE increases one element of usability, ‘information quality’. However, overall usability is not increased by the presence of a FTUE.
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Barnett, L., Gatzidis, C., Harvey, C. (2017). An Investigation into Usability and First Time User Experiences Within a Mobile Gaming Context. In: Tian, F., Gatzidis, C., El Rhalibi, A., Tang, W., Charles, F. (eds) E-Learning and Games. Edutainment 2017. Lecture Notes in Computer Science(), vol 10345. Springer, Cham. https://doi.org/10.1007/978-3-319-65849-0_35
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DOI: https://doi.org/10.1007/978-3-319-65849-0_35
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