Skip to main content

What Children Really Contribute When Participating in the Design of Web-Based Learning Applications

  • Conference paper
  • First Online:
Advances in Web-Based Learning – ICWL 2017 (ICWL 2017)

Part of the book series: Lecture Notes in Computer Science ((LNISA,volume 10473))

Included in the following conference series:

  • 915 Accesses

Abstract

Over the past 20 years a vast amount of research has been published on participatory design (PD) with children – especially in the field of educational technology design. The literature reveals many advantages (e.g. giving children voice in design), but also some challenges (e.g. overcoming the power distance between co-designers). What is difficult to find in published results on PD with children, is evidence that the children’s design ideas are suitable for development into actual products. Serious educational games (SEGs) have to meet certain requirements. If children participate in the design of SEGs but their designs do not fulfil these requirements, are we still supposed to include them in the final product? Researchers often present examples and descriptions of the prototypes produced by child designers, but they do not always discuss to what extent these ideas are implementable. This paper reports on a study to assess children’s contribution to the design of a web based educational application in the form of a SEG. Using a case study, children’s prototypes were analysed using a valued framework for SEG design to determine if their designs satisfy the requirements of SEGs. The results demonstrate how children naturally include the elements of the SEG design framework. The findings confirm that involving children in the design of a web based educational game using well-tested techniques for doing PD with children, will result in design ideas that are in line with general requirements for SEGs and are thus implementable.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 39.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 54.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

References

  1. Annetta, L.A.: The “I”s have it: a framework for serious educational game design. Rev. Gen. Psychol. 14(2), 105–112 (2010)

    Article  Google Scholar 

  2. Druin, A.: The role of children in the design of new technology. Behav. Inform. Technol. 21(1), 1–25 (2002)

    Google Scholar 

  3. Druin, A., Stewart, J., Proft, D., Bederson, B., Hollan, J.: KidPad: a design collaboration between children, technologists, and educators. In: Proceedings of the ACM SIGCHI Conference on Human Factors in Computing Systems, pp. 463–470. ACM (1997)

    Google Scholar 

  4. Edublox (2017). https://www.edubloxsa.co.za/. Accessed 30 Apr 2017

  5. Ehn, P.: Scandinavian design: on participation and skill. In: Participatory Design: Principles and Practices, pp. 41–77 (1993)

    Google Scholar 

  6. Gelderblom, H.: Giving children voice in the design of technology for education in the developing world. S. Afr. Comput. J. 54(2), 34–42 (2014)

    Google Scholar 

  7. Guha, M.L., Druin, A., Fails, J.A.: Cooperative inquiry revisited: reflections of the past and guidelines for the future of intergenerational co-design. Int. J. Child-Comput. Interact. 1(1), 14–23 (2013)

    Article  Google Scholar 

  8. Kelly, S.R., Mazzone, E., Horton, M., Read, J.C.: Bluebells: a design method for child-centred product development. In Proceedings of the 4th Nordic Conference on Human-Computer Interaction: Changing Roles, pp. 361–368. ACM (2006)

    Google Scholar 

  9. Mitgutsch, K., Alvarado, N.: Purposeful by design?: A serious game design assessment framework. In: Proceedings of the International Conference on the Foundations of Digital Games, pp. 121–128. ACM (2012)

    Google Scholar 

  10. Moreno-Ger, P., Burgos, D., Martínez-Ortiz, I., Sierra, J.L., Fernández-Manjón, B.: Educational game design for online education. Comput. Hum. Behav. 24(6), 2530–2540 (2008)

    Article  Google Scholar 

  11. Nesset, V., Large, A.: Children in the information technology design process: a review of theories and their applications. Libr. Inform. Sci. Res. 26(2), 140–161 (2004)

    Article  Google Scholar 

  12. Yip, J.C., Foss, E., Bonsignore, E., Guha, M.L., Norooz, L., Rhodes, E., McNally, B., Papadatos, P., Golub, E., Druin, A.: Children initiating and leading cooperative inquiry sessions. In: Proceedings of the 12th International Conference on Interaction Design and Children, pp. 293–296. ACM (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Helene Gelderblom .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Gelderblom, H. (2017). What Children Really Contribute When Participating in the Design of Web-Based Learning Applications. In: Xie, H., Popescu, E., Hancke, G., Fernández Manjón, B. (eds) Advances in Web-Based Learning – ICWL 2017. ICWL 2017. Lecture Notes in Computer Science(), vol 10473. Springer, Cham. https://doi.org/10.1007/978-3-319-66733-1_20

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-66733-1_20

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-66732-4

  • Online ISBN: 978-3-319-66733-1

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics