Abstract
Modern game engines such as Unity make prototyping and developing experiences in virtual and mixed reality environments increasingly accessible and efficient, and their value has long been recognized by the scientific community as well. However, these game engines do not easily allow control of virtual embodied characters, situated in such environments, with the same expressiveness, flexibility, and generalizability, as offered by modern BML realizers that generate synchronized multimodal behavior from Behavior Markup Language (BML). We demonstrate our integration of the ASAP BML Realizer and the Unity3D game engine at the hand of an Augmented Reality setup. We further show an in-unity editor for BML animations in the same system.
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Kolkmeier, J., Bruijnes, M., Reidsma, D. (2017). A Demonstration of the ASAP Realizer-Unity3D Bridge for Virtual and Mixed Reality Applications. In: Beskow, J., Peters, C., Castellano, G., O'Sullivan, C., Leite, I., Kopp, S. (eds) Intelligent Virtual Agents. IVA 2017. Lecture Notes in Computer Science(), vol 10498. Springer, Cham. https://doi.org/10.1007/978-3-319-67401-8_26
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DOI: https://doi.org/10.1007/978-3-319-67401-8_26
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