Skip to main content

Design of an Emotion Elicitation Tool Using VR for Human-Avatar Interaction Studies

  • Conference paper
  • First Online:
Intelligent Virtual Agents (IVA 2017)

Part of the book series: Lecture Notes in Computer Science ((LNAI,volume 10498))

Included in the following conference series:

Abstract

With the development of socially interacting machines, it is important to understand how people react depending on their emotional state. Research in this area require emotion elicitation devices. This paper presents such a tool using virtual reality (VR), that merges classical elicitation techniques to emphasize emotional response. The design choices are depicted for four emotions, and a performance analysis using questionnaires is achieved.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Institutional subscriptions

Preview

Unable to display preview. Download preview PDF.

Unable to display preview. Download preview PDF.

References

  1. Bouvier, P.: La présence en réalité virtuelle, une approche centrée utilisateur. Ph.D. thesis, Université Paris-Est (2009)

    Google Scholar 

  2. Eerola, T., Vuoskoski, J.: A comparison of the discrete and dimensional models of emotion in music. Psychology of Music (2010)

    Google Scholar 

  3. Felnhofer, A., Kothgassner, O., Schmidt, M., Heinzle, A.K., Beutl, L., Hlavacs, H., Kryspin-Exner, I.: Is virtual reality emotionally arousing? investigating five emotion inducing virtual park scenarios. International Journal of Human-Computer Studies 82, 48–56 (2015)

    Article  Google Scholar 

  4. Geslin, E., Jégou, L., Beaudoin, D.: How color properties can be used to elicit emotions in video games. International Journal of Computer Games Technology 2016, 1 (2016)

    Article  Google Scholar 

  5. Lang, P., Bradley, M., Cuthbert, B.: International affective picture system: Affective ratings of pictures and instruction manual. Technical report A-6 (2005)

    Google Scholar 

  6. Ménard, M., Richard, P., Hamdi, H., Dauce, B., Yamaguchi, T.: Emotion recognition based on heart rate and skin conductance. In: PhyCS, pp. 26–32 (2015)

    Google Scholar 

  7. Mikels, J., Fredrickson, B., Larkin, G., Lindberg, C., Maglio, S., Reuter-Lorenz, P.: Emotional category data on images from the international affective picture system. Behavior Research Methods 37(4), 626–630 (2005)

    Article  Google Scholar 

  8. Schaefer, A., Nils, F., Sanchez, X., Philippot, P.: Assessing the effectiveness of a large database of emotion-eliciting films: A new tool for emotion researchers. Cognition and Emotion 24(7), 1153–1172 (2010)

    Article  Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to P-H. Orefice .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2017 Springer International Publishing AG

About this paper

Cite this paper

Orefice, PH., Ammi, M., Hafez, M., Tapus, A. (2017). Design of an Emotion Elicitation Tool Using VR for Human-Avatar Interaction Studies. In: Beskow, J., Peters, C., Castellano, G., O'Sullivan, C., Leite, I., Kopp, S. (eds) Intelligent Virtual Agents. IVA 2017. Lecture Notes in Computer Science(), vol 10498. Springer, Cham. https://doi.org/10.1007/978-3-319-67401-8_42

Download citation

  • DOI: https://doi.org/10.1007/978-3-319-67401-8_42

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-319-67400-1

  • Online ISBN: 978-3-319-67401-8

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics